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Component_CubeMapTexturing.h
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/****************************************************************************
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This file is part of the FreeWRL/FreeX3D Distribution.
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Copyright 2009 CRC Canada. (http://www.crc.gc.ca)
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FreeWRL/FreeX3D is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FreeWRL/FreeX3D is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FreeWRL/FreeX3D. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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void
render_ComposedCubeMapTexture(
struct
X3D_ComposedCubeMapTexture
*node);
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void
render_GeneratedCubeMapTexture(
struct
X3D_GeneratedCubeMapTexture
*node);
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void
render_ImageCubeMapTexture(
struct
X3D_ImageCubeMapTexture
*node);
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void
unpackImageCubeMap (
textureTableIndexStruct_s
* me);
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int
textureIsDDS(
textureTableIndexStruct_s
* this_tex,
char
*filename);
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textureTableIndexStruct
Definition:
Textures.h:37
X3D_GeneratedCubeMapTexture
Definition:
Structs.h:4669
X3D_ImageCubeMapTexture
Definition:
Structs.h:5310
X3D_ComposedCubeMapTexture
Definition:
Structs.h:3578
src
lib
scenegraph
Component_CubeMapTexturing.h
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