FreeWRL/FreeX3D
3.0.0
Main Page
Related Pages
Data Structures
Files
File List
Component_ProgrammableShaders.h
1
/*
2
3
4
Proximity sensor macro.
5
6
*/
7
8
/****************************************************************************
9
This file is part of the FreeWRL/FreeX3D Distribution.
10
11
Copyright 2009 CRC Canada. (http://www.crc.gc.ca)
12
13
FreeWRL/FreeX3D is free software: you can redistribute it and/or modify
14
it under the terms of the GNU Lesser Public License as published by
15
the Free Software Foundation, either version 3 of the License, or
16
(at your option) any later version.
17
18
FreeWRL/FreeX3D is distributed in the hope that it will be useful,
19
but WITHOUT ANY WARRANTY; without even the implied warranty of
20
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21
GNU General Public License for more details.
22
23
You should have received a copy of the GNU General Public License
24
along with FreeWRL/FreeX3D. If not, see <http://www.gnu.org/licenses/>.
25
****************************************************************************/
26
27
28
#ifndef __FREEWRL_SCENEGRAPH_PROGRAMMABLESHADERS_H__
29
#define __FREEWRL_SCENEGRAPH_PROGRAMMABLESHADERS_H__
30
31
//void getField_ToShader(struct X3D_Node *, int me);
32
void
getField_ToShader(
struct
X3D_Node
*node,
int
toOffset,
union
anyVrml
*toAny,
int
type);
33
void
sendInitialFieldsToShader(
struct
X3D_Node
* node);
34
35
#endif
/* __FREEWRL_SCENEGRAPH_PROGRAMMABLESHADERS_H__ */
X3D_Node
Definition:
Structs.h:2502
anyVrml
Definition:
CParseGeneral.h:55
src
lib
scenegraph
Component_ProgrammableShaders.h
Generated on Thu Dec 14 2017 12:14:41 for FreeWRL/FreeX3D by
1.8.6