35 #include <libFreeWRL.h>
37 #include "../vrml_parser/Structs.h"
38 #include "../main/headers.h"
39 #include "../opengl/OpenGL_Utils.h"
40 #include "../opengl/Textures.h"
41 #include "../scenegraph/Component_Shape.h"
42 #include "../scenegraph/RenderFuncs.h"
46 loadTextureNode(X3D_NODE(node),NULL);
47 gglobal()->RenderFuncs.textureStackTop=1;
52 loadTextureNode(X3D_NODE(node),NULL);
53 gglobal()->RenderFuncs.textureStackTop=1;
57 loadMultiTexture(node);
63 render_AudioClip(anode);
64 loadTextureNode(X3D_NODE(node),NULL);
65 gglobal()->RenderFuncs.textureStackTop=1;