28 #ifndef __FREEWRL_LINEAR_ALGEBRA_H__
29 #define __FREEWRL_LINEAR_ALGEBRA_H__
31 #define VECSQ(a) VECPT(a,a)
32 #define VECPT(a,b) ((a).x*(b).x + (a).y*(b).y + (a).z*(b).z)
33 #define VECDIFF(a,b,c) {(c).x = (a).x-(b).x;(c).y = (a).y-(b).y;(c).z = (a).z-(b).z;}
34 #define VECADD(a,b) {(a).x += (b).x; (a).y += (b).y; (a).z += (b).z;}
35 #define VEC_FROM_CDIFF(a,b,r) {(r).x = (a).c[0]-(b).c[0];(r).y = (a).c[1]-(b).c[1];(r).z = (a).c[2]-(b).c[2];}
36 #define VECCP(a,b,c) {(c).x = (a).y*(b).z-(b).y*(a).z; (c).y = -((a).x*(b).z-(b).x*(a).z); (c).z = (a).x*(b).y-(b).x*(a).y;}
37 #define VECSCALE(a,c) {(a).x *= c; (a).y *= c; (a).z *= c;}
38 #define VECCOPY(a,b) {(a).x = (b).x; (a).y = (b).y; (a).z = (b).z;}
42 #define VEC_FROM_COORDDIFF(f,a,g,b,v) {\
43 (v).x= (f)[(a)*3]-(g)[(b)*3]; \
44 (v).y= (f)[(a)*3+1]-(g)[(b)*3+1]; \
45 (v).z= (f)[(a)*3+2]-(g)[(b)*3+2]; \
49 #define VECROTATE_X(c,angle) { \
51 (c).y = cos(angle) * (c).y - sin(angle) * (c).z; \
52 (c).z = sin(angle) * (c).y + cos(angle) * (c).z; \
54 #define VECROTATE_Y(c,angle) { \
55 (c).x = cos(angle)*(c).x + + sin(angle) * (c).z; \
57 (c).z = -sin(angle)*(c).x + cos(angle) * (c).z; \
59 #define VECROTATE_Z(c,angle) { \
60 (c).x = cos(angle)*(c).x - sin(angle) * (c).y; \
61 (c).y = sin(angle)*(c).x + cos(angle) * (c).y; \
65 #define MATRIX_ROTATION_X(angle,m) {\
66 m[0][0]=1; m[0][1]=0; m[0][2]=0; \
67 m[1][0]=0; m[1][1]=cos(angle); m[1][2]=- sin(angle); \
68 m[2][0]=0; m[2][1]=sin(angle); m[2][2]=cos(angle); \
70 #define MATRIX_ROTATION_Y(angle,m) {\
71 m[0][0]=cos(angle); m[0][1]=0; m[0][2]=sin(angle); \
72 m[1][0]=0; m[1][1]=1; m[1][2]=0; \
73 m[2][0]=-sin(angle); m[2][1]=0; m[2][2]=cos(angle); \
75 #define MATRIX_ROTATION_Z(angle,m) {\
76 m[0][0]=cos(angle); m[0][1]=- sin(angle); m[0][2]=0; \
77 m[1][0]=sin(angle); m[1][1]=cos(angle); m[1][2]=0; \
78 m[2][0]=0; m[2][1]=0; m[2][2]=1; \
83 #define MATRIX_FROM_ROTATION(ro,m) { \
84 struct { double x,y,z,w ; } __q; \
85 double sinHalfTheta = sin(0.5*(ro.c[3]));\
86 double xs, ys, zs, wx, wy, wz, xx, xy, xz, yy, yz, zz;\
87 __q.x = (ro.c[0])*sinHalfTheta;\
88 __q.y = (ro.c[1])*sinHalfTheta;\
89 __q.z = (ro.c[2])*sinHalfTheta;\
90 __q.w = cos(0.5*(ro.c[3]));\
91 xs = 2*__q.x; ys = 2*__q.y; zs = 2*__q.z;\
92 wx = __q.w*xs; wy = __q.w*ys; wz = __q.w*zs;\
93 xx = __q.x*xs; xy = __q.x*ys; xz = __q.x*zs;\
94 yy = __q.y*ys; yz = __q.y*zs; zz = __q.z*zs;\
95 m[0][0] = 1 - (yy + zz); m[0][1] = xy - wz; m[0][2] = xz + wy;\
96 m[1][0] = xy + wz; m[1][1] = 1 - (xx + zz);m[1][2] = yz - wx;\
97 m[2][0] = xz - wy; m[2][1] = yz + wx; m[2][2] = 1-(xx + yy);\
101 #define VECMM(m,c) { \
102 double ___x=(c).x,___y=(c).y,___z=(c).z; \
103 (c).x= m[0][0]*___x + m[0][1]*___y + m[0][2]*___z; \
104 (c).y= m[1][0]*___x + m[1][1]*___y + m[1][2]*___z; \
105 (c).z= m[2][0]*___x + m[2][1]*___y + m[2][2]*___z; \
112 #define VECROTATE(rx,ry,rz,angle,nc) { \
113 double ___x=(nc).x,___y=(nc).y,___z=(nc).z; \
114 double ___c=cos(angle), ___s=sin(angle), ___t=1-___c; \
115 (nc).x= (___t*((rx)*(rx))+___c) *___x \
116 + (___t*(rx)*(ry) -___s*(rz))*___y \
117 + (___t*(rx)*(rz) +___s*(ry))*___z ; \
118 (nc).y= (___t*(rx)*(ry) +___s*(rz))*___x \
119 + (___t*((ry)*(ry))+___c) *___y \
120 + (___t*(ry)*(rz) -___s*(rx))*___z ; \
121 (nc).z= (___t*(rx)*(rz) -___s*(ry))*___x \
122 + (___t*(ry)*(rz) +___s*(rx))*___y \
123 + (___t*((rz)*(rz))+___c) *___z ; \
143 float *double2float(
float *b,
const double *a,
int n);
144 double *float2double(
double *b,
float *a,
int n);
147 #define VECRROTATE(ro,c) VECROTATE((ro).c[0],(ro).c[1],(ro).c[2],(ro).c[3],c)
150 #define calc_vector_length(pt) veclength(pt)
157 #define normalize_vector(pt) vecnormal(pt,pt)
164 #define calc_vector_product(a,b,c) veccross(c,a,b);
168 double signd(
double val);
169 double * vecsignd(
double *b,
double *a);
170 double *vecsetd(
double *b,
double x,
double y,
double z);
171 double * vecmuld(
double *c,
double *a,
double *b);
172 double * vecaddd(
double *c,
double *a,
double *b);
173 double *vecdifd(
double *c,
double* a,
double *b);
174 double * veccrossd(
double *c,
double *a,
double *b);
175 double veclengthd(
double *p );
176 double vecdotd(
double *a,
double *b);
177 double* vecscaled(
double* r,
double* v,
double s);
178 double vecnormald(
double *r,
double *v);
179 double *veccopyd(
double *c,
double *a);
180 double *vecnegated(
double *b,
double *a);
182 double * vecadd2d(
double *c,
double *a,
double *b);
183 double *vecdif2d(
double *c,
double* a,
double *b);
184 double veclength2d(
double *p );
185 double vecdot2d(
double *a,
double *b);
186 double* vecscale2d(
double* r,
double* v,
double s);
187 double vecnormal2d(
double *r,
double *v);
189 int vecsame2f(
float *a,
float *b);
190 float *vecset2f(
float *b,
float x,
float y);
191 float *veccopy2f(
float *b,
float *a);
192 float * vecadd2f(
float *c,
float *a,
float *b);
193 float *vecdif2f(
float *c,
float* a,
float *b);
194 float veclength2f(
float *p );
195 float vecdot2f(
float *a,
float *b);
196 float* vecscale2f(
float* r,
float* v,
float s);
197 float vecnormal2f(
float *r,
float *v);
198 float *vecmult2f(
float *c,
float *a,
float *b);
200 int vecsame3f(
float *a,
float *b);
201 float *veccopy3f(
float *b,
float *a);
202 float *vecset3f(
float *b,
float x,
float y,
float z);
203 float *vecadd3f(
float *c,
float *a,
float *b);
204 float *vecdif3f(
float *c,
float *a,
float *b);
205 float vecdot3f(
float *a,
float *b);
206 float *veccross3f(
float *c,
float *a,
float *b);
207 float *vecscale3f(
float *b,
float *a,
float scale);
208 float *vecmult3f(
float *c,
float *a,
float *b);
209 float veclength3f(
float *a);
210 float *vecnormalize3f(
float *b,
float *a);
211 float det3f(
float *a,
float *b,
float *c);
212 float *axisangle_rotate3f(
float* b,
float *a,
float *axisangle);
213 BOOL line_intersect_line_3f(
float *p1,
float *v1,
float *p2,
float *v2,
float *t,
float *s,
float *x1,
float *x2);
214 BOOL line_intersect_planed_3f(
float *p,
float *v,
float *N,
float d,
float *pi,
float *t);
215 BOOL line_intersect_plane_3f(
float *p,
float *v,
float *N,
float *pp,
float *pi,
float *t);
216 BOOL line_intersect_cylinder_3f(
float *p,
float *v,
float radius,
float *pi);
219 float vecdot4f(
float *a,
float *b );
220 float *vecscale4f(
float *b,
float *a,
float scale);
221 float *veccopy4f(
float *b,
float *a);
222 int vecsame4f(
float *a,
float *b);
224 GLDOUBLE det3x3(GLDOUBLE* data);
227 float* transformf(
float* r,
const float* a,
const GLDOUBLE* b);
229 float* matmultvec3f(
float* r3,
float *mat3,
float* a3 );
230 float* vecmultmat3f(
float* r3,
float* a3,
float *mat3 );
231 BOOL matrix3x3_inverse_float(
float *inn,
float *outt);
232 float* vecmultmat4f(
float* r4,
float *a4,
float *mat4);
233 float* matmultvec4f(
float* r4,
float *mat4,
float* a4 );
236 float* mat423f(
float *out3x3,
float *in4x4);
237 float* matinverse3f(
float *out3x3,
float *in3x3);
238 float* transform3x3f(
float *out3,
float *in3,
float *mat3x3);
241 GLDOUBLE* pointxyz2double(
double* r,
struct point_XYZ *p);
243 double *transformAFFINEd(
double *r,
double *a,
const GLDOUBLE* mat);
244 double *transformUPPER3X3d(
double *r,
double *a,
const GLDOUBLE* mat);
245 double *transformFULL4d(
double *r4,
double *a4,
double *mat);
255 #define calc_vector_scalar_product(a,b) vecdot(&(a),&(b))
257 double closest_point_of_segment_to_y_axis_segment(
double y1,
double y2,
struct point_XYZ p1,
struct point_XYZ p2);
266 GLDOUBLE* matinverse(GLDOUBLE* res, GLDOUBLE* m);
267 GLDOUBLE* matinverseFULL(GLDOUBLE* res, GLDOUBLE* m);
268 GLDOUBLE* matinverseAFFINE(GLDOUBLE* res, GLDOUBLE* m);
270 float* matinverse4f(
float* res,
float* mm);
271 GLDOUBLE* mattranspose(GLDOUBLE* res, GLDOUBLE* m);
272 float* mattranspose4f(
float* res,
float* mm);
273 float *matidentity3f(
float *b);
274 float* matmultiply3f(
float* r,
float* mm ,
float* nn);
275 float* mattranspose3f(
float* res,
float* mm);
281 GLDOUBLE* matrotate(GLDOUBLE* Result,
double Theta,
double x,
double y,
double z);
285 void rotate_v2v_axisAngled(
double* axis,
double* angle,
double *orig,
double *result);
287 GLDOUBLE* mattranslate(GLDOUBLE* r,
double dx,
double dy,
double dz);
289 GLDOUBLE* matmultiply(GLDOUBLE* r, GLDOUBLE* m , GLDOUBLE* n);
290 GLDOUBLE* matmultiplyFULL(GLDOUBLE* r, GLDOUBLE* m , GLDOUBLE* n);
291 GLDOUBLE* matmultiplyAFFINE(GLDOUBLE* r, GLDOUBLE* m , GLDOUBLE* n);
292 float* matmultiply4f(
float* r,
float* mm ,
float* nn);
293 float *axisangle2matrix4f(
float *b,
float *axisangle);
294 float *matidentity4f(
float *b);
295 void matrixFromAxisAngle4d(
double *mat,
double rangle,
double x,
double y,
double z);
297 void scale_to_matrix (
double *mat,
struct point_XYZ *scale);
298 void loadIdentityMatrix (
double *mat);
299 double *matcopy(
double *r,
double*mat);
300 float *matdouble2float4(
float *rmat4,
double *dmat4);
301 void printmatrix2(GLDOUBLE* mat,
char* description );
302 void printmatrix3(GLDOUBLE *mat,
char *description,
int row_major);
303 void general_slerp(
double *ret,
double *p1,
double *p2,
int size,
const double t);