FreeWRL/FreeX3D  3.0.0
polyDBG.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 */
35 /*
36 */
37 
38 #include <stdlib.h>
39 #include <stdio.h>
40 #include <math.h>
41 #include "zlassert.h"
42 #include "polyDBG.h"
43 
44 #ifdef __WATCOMC__
45 #pragma warning 14 10
46 #pragma warning 391 10
47 #pragma warning 726 10
48 #endif
49 
50 static Real area(Real A[2], Real B[2], Real C[2])
51 {
52  Real Bx, By, Cx, Cy;
53  Bx = B[0] - A[0];
54  By = B[1] - A[1];
55  Cx = C[0] - A[0];
56  Cy = C[1] - A[1];
57  return Bx*Cy - Cx*By;
58 }
59 
60 Int DBG_isConvex(directedLine *poly)
61 {
62  directedLine* temp;
63  if(area(poly->head(), poly->tail(), poly->getNext()->tail()) < 0.00000)
64  return 0;
65  for(temp = poly->getNext(); temp != poly; temp = temp->getNext())
66  {
67  if(area(temp->head(), temp->tail(), temp->getNext()->tail()) < 0.00000)
68  return 0;
69  }
70  return 1;
71 }
72 
73 Int DBG_is_U_monotone(directedLine* poly)
74 {
75  Int n_changes = 0;
76  Int prev_sign;
77  Int cur_sign;
78  directedLine* temp;
79  cur_sign = compV2InX(poly->tail(), poly->head());
80 
81  n_changes = (compV2InX(poly->getPrev()->tail(), poly->getPrev()->head())
82  != cur_sign);
83 
84  for(temp = poly->getNext(); temp != poly; temp = temp->getNext())
85  {
86  prev_sign = cur_sign;
87  cur_sign = compV2InX(temp->tail(), temp->head());
88 
89  if(cur_sign != prev_sign)
90  n_changes++;
91  }
92 
93  if(n_changes ==2) return 1;
94  else return 0;
95 }
96 
97 /*if u-monotone, and there is a long horizontal edge*/
98 Int DBG_is_U_direction(directedLine* poly)
99 {
100 /*
101  if(! DBG_is_U_monotone(poly))
102  return 0;
103 */
104  Int V_count = 0;
105  Int U_count = 0;
106  directedLine* temp;
107  if( fabs(poly->head()[0] - poly->tail()[0]) <= fabs(poly->head()[1]-poly->tail()[1]))
108  V_count += poly->get_npoints();
109  else
110  U_count += poly->get_npoints();
111  /*
112  else if(poly->head()[1] == poly->tail()[1])
113  U_count += poly->get_npoints();
114  */
115  for(temp = poly->getNext(); temp != poly; temp = temp->getNext())
116  {
117  if( fabs(temp->head()[0] - temp->tail()[0]) <= fabs(temp->head()[1]-temp->tail()[1]))
118  V_count += temp->get_npoints();
119  else
120  U_count += temp->get_npoints();
121  /*
122  if(temp->head()[0] == temp->tail()[0])
123  V_count += temp->get_npoints();
124  else if(temp->head()[1] == temp->tail()[1])
125  U_count += temp->get_npoints();
126  */
127  }
128 
129  if(U_count > V_count) return 1;
130  else return 0;
131 }
132 
133 /*given two line segments, determine whether
134  *they intersect each other or not.
135  *return 1 if they do,
136  *return 0 otherwise
137  */
138 Int DBG_edgesIntersect(directedLine* l1, directedLine* l2)
139 {
140  if(l1->getNext() == l2)
141  {
142  if(area(l1->head(), l1->tail(), l2->tail()) == 0) //colinear
143  {
144  if( (l1->tail()[0] - l1->head()[0])*(l2->tail()[0]-l2->head()[0]) +
145  (l1->tail()[1] - l1->head()[1])*(l2->tail()[1]-l2->head()[1]) >=0)
146  return 0; //not intersect
147  else
148  return 1;
149  }
150  //else we use the normal code
151  }
152  else if(l1->getPrev() == l2)
153  {
154  if(area(l2->head(), l2->tail(), l1->tail()) == 0) //colinear
155  {
156  if( (l2->tail()[0] - l2->head()[0])*(l1->tail()[0]-l1->head()[0]) +
157  (l2->tail()[1] - l2->head()[1])*(l1->tail()[1]-l1->head()[1]) >=0)
158  return 0; //not intersect
159  else
160  return 1;
161  }
162  //else we use the normal code
163  }
164  else //the two edges are not connected
165  {
166  if((l1->head()[0] == l2->head()[0] &&
167  l1->head()[1] == l2->head()[1]) ||
168  (l1->tail()[0] == l2->tail()[0] &&
169  l1->tail()[1] == l2->tail()[1]))
170  return 1;
171 
172  }
173 
174 
175  if(
176  (
177  area(l1->head(), l1->tail(), l2->head())
178  *
179  area(l1->head(), l1->tail(), l2->tail())
180  < 0
181  )
182  &&
183  (
184  area(l2->head(), l2->tail(), l1->head())
185  *area(l2->head(), l2->tail(), l1->tail())
186  < 0
187  )
188  )
189  return 1;
190  else
191  return 0;
192 }
193 
194 /*whether AB and CD intersect
195  *return 1 if they do
196  *retur 0 otheriwse
197  */
198 Int DBG_edgesIntersectGen(Real A[2], Real B[2], Real C[2], Real D[2])
199 {
200  if(
201  (
202  area(A, B, C) * area(A,B,D) <0
203  )
204  &&
205  (
206  area(C,D,A) * area(C,D,B) < 0
207  )
208  )
209  return 1;
210  else
211  return 0;
212 }
213 
214 /*determien whether (A,B) interesect chain[start] to [end]
215  */
216 Int DBG_intersectChain(vertexArray* chain, Int start, Int end, Real A[2], Real B[2])
217 {
218  Int i;
219  for(i=start; i<=end-2; i++)
220  if(DBG_edgesIntersectGen(chain->getVertex(i), chain->getVertex(i+1), A, B))
221  return 1;
222 
223  return 0;
224 }
225 
226 /*determine whether a polygon intersect itself or not
227  *return 1 is it does,
228  * 0 otherwise
229  */
230 Int DBG_polygonSelfIntersect(directedLine* poly)
231 {
232  directedLine* temp1;
233  directedLine* temp2;
234  temp1=poly;
235  for(temp2=temp1->getNext(); temp2 != temp1; temp2=temp2->getNext())
236  {
237  if(DBG_edgesIntersect(temp1, temp2))
238  {
239  return 1;
240  }
241 
242  }
243 
244  for(temp1=poly->getNext(); temp1 != poly; temp1 = temp1->getNext())
245  for(temp2=temp1->getNext(); temp2 != temp1; temp2=temp2->getNext())
246  {
247  if(DBG_edgesIntersect(temp1, temp2))
248  {
249  return 1;
250  }
251  }
252  return 0;
253 }
254 
255 /*check whether a line segment intersects a polygon
256  */
257 Int DBG_edgeIntersectPoly(directedLine* edge, directedLine* poly)
258 {
259  directedLine* temp;
260  if(DBG_edgesIntersect(edge, poly))
261  return 1;
262  for(temp=poly->getNext(); temp != poly; temp=temp->getNext())
263  if(DBG_edgesIntersect(edge, temp))
264  return 1;
265  return 0;
266 }
267 
268 /*check whether two polygons intersect
269  */
270 Int DBG_polygonsIntersect(directedLine* p1, directedLine* p2)
271 {
272  directedLine* temp;
273  if(DBG_edgeIntersectPoly(p1, p2))
274  return 1;
275  for(temp=p1->getNext(); temp!= p1; temp = temp->getNext())
276  if(DBG_edgeIntersectPoly(temp, p2))
277  return 1;
278  return 0;
279 }
280 
281 /*check whether there are polygons intersecting each other in
282  *a list of polygons
283  */
284 Int DBG_polygonListIntersect(directedLine* pList)
285 {
286  directedLine *temp;
287  for(temp=pList; temp != NULL; temp = temp->getNextPolygon())
288  if(DBG_polygonSelfIntersect(temp))
289  return 1;
290  directedLine* temp2;
291  for(temp=pList; temp!=NULL; temp=temp->getNextPolygon())
292  {
293  for(temp2=temp->getNextPolygon(); temp2 != NULL; temp2=temp2->getNextPolygon())
294  if(DBG_polygonsIntersect(temp, temp2))
295  return 1;
296  }
297 
298  return 0;
299 }
300 
301 
302 Int DBG_isCounterclockwise(directedLine* poly)
303 {
304  return (poly->polyArea() > 0);
305 }
306 
307 /*ray: v0 with direction (dx,dy).
308  *edge: v1-v2.
309  * the extra point v10[2] is given for the information at
310  *v1. Basically this edge is connectd to edge
311  * v10-v1. If v1 is on the ray,
312  * then we need v10 to determine whether this ray intersects
313  * the edge or not (that is, return 1 or return 0).
314  * If v1 is on the ray, then if v2 and v10 are on the same side of the ray,
315  * we return 0, otherwise return 1.
316  *For v2, if v2 is on the ray, we always return 0.
317  *Notice that v1 and v2 are not symmetric. So the edge is directed!!!
318  * The purpose for this convention is such that: a point is inside a polygon
319  * if and only if it intersets with odd number of edges.
320  */
321 Int DBG_rayIntersectEdge(Real v0[2], Real dx, Real dy, Real v10[2], Real v1[2], Real v2[2])
322 {
323 /*
324 if( (v1[1] >= v0[1] && v2[1]<= v0[1] )
325  ||(v2[1] >= v0[1] && v1[1]<= v0[1] )
326  )
327  printf("rayIntersectEdge, *********\n");
328 */
329 
330  Real denom = (v2[0]-v1[0])*(-dy) - (v2[1]-v1[1]) * (-dx);
331  Real nomRay = (v2[0]-v1[0]) * (v0[1] - v1[1]) - (v2[1]-v1[1])*(v0[0]-v1[0]);
332  Real nomEdge = (v0[0]-v1[0]) * (-dy) - (v0[1]-v1[1])*(-dx);
333 
334 
335  /*if the ray is parallel to the edge, return 0: not intersect*/
336  if(denom == 0.0)
337  return 0;
338 
339  /*if v0 is on the edge, return 0: not intersect*/
340  if(nomRay == 0.0)
341  return 0;
342 
343  /*if v1 is on the positive ray, and the neighbor of v1 crosses the ray
344  *return 1: intersect
345  */
346  if(nomEdge == 0)
347  { /*v1 is on the positive or negative ray*/
348 
349 /*
350  printf("v1 is on the ray\n");
351 */
352 
353  if(dx*(v1[0]-v0[0])>=0 && dy*(v1[1]-v0[1])>=0) /*v1 on positive ray*/
354  {
355  if(area(v0, v1, v10) * area(v0, v1, v2) >0)
356  return 0;
357  else
358  return 1;
359  }
360  else /*v1 on negative ray*/
361  return 0;
362  }
363 
364  /*if v2 is on the ray, always return 0: not intersect*/
365  if(nomEdge == denom) {
366 /* printf("v2 is on the ray\n");*/
367  return 0;
368  }
369 
370  /*finally */
371  if(denom*nomRay>0 && denom*nomEdge>0 && nomEdge/denom <=1.0)
372  return 1;
373  return 0;
374 }
375 
376 
377 /*return the number of intersections*/
378 Int DBG_rayIntersectPoly(Real v0[2], Real dx, Real dy, directedLine* poly)
379 {
380  directedLine* temp;
381  Int count=0;
382  if(DBG_rayIntersectEdge(v0, dx, dy, poly->getPrev()->head(), poly->head(), poly->tail()))
383  count++;
384 
385  for(temp=poly->getNext(); temp != poly; temp = temp->getNext())
386  if(DBG_rayIntersectEdge(v0, dx, dy, temp->getPrev()->head(), temp->head(), temp->tail()))
387  count++;
388 /*printf("ray intersect poly: count=%i\n", count);*/
389  return count;
390 }
391 
392 Int DBG_pointInsidePoly(Real v[2], directedLine* poly)
393 {
394 /*
395 printf("enter pointInsidePoly , v=(%f,%f)\n", v[0], v[1]);
396 printf("the polygon is\n");
397 poly->printList();
398 */
399  /*for debug purpose*/
400  assert( (DBG_rayIntersectPoly(v,1,0,poly) % 2 )
401  == (DBG_rayIntersectPoly(v,1,Real(0.1234), poly) % 2 )
402  );
403  if(DBG_rayIntersectPoly(v, 1, 0, poly) % 2 == 1)
404  return 1;
405  else
406  return 0;
407 }
408 
409 /*return the number of polygons which contain thie polygon
410  * as a subset
411  */
412 Int DBG_enclosingPolygons(directedLine* poly, directedLine* list)
413 {
414  directedLine* temp;
415  Int count=0;
416 /*
417 printf("%i\n", DBG_pointInsidePoly(poly->head(),
418  list->getNextPolygon()
419  ->getNextPolygon()
420  ->getNextPolygon()
421  ->getNextPolygon()
422 ));
423 */
424 
425  for(temp = list; temp != NULL; temp = temp->getNextPolygon())
426  {
427  if(poly != temp)
428  if(DBG_pointInsidePoly(poly->head(), temp))
429  count++;
430 /* printf("count=%i\n", count);*/
431  }
432  return count;
433 }
434 
435 void DBG_reverse(directedLine* poly)
436 {
437  if(poly->getDirection() == INCREASING)
438  poly->putDirection(DECREASING);
439  else
440  poly->putDirection(INCREASING);
441 
442  directedLine* oldNext = poly->getNext();
443  poly->putNext(poly->getPrev());
444  poly->putPrev(oldNext);
445 
446  directedLine* temp;
447  for(temp=oldNext; temp!=poly; temp = oldNext)
448  {
449  if(temp->getDirection() == INCREASING)
450  temp->putDirection(DECREASING);
451  else
452  temp->putDirection(INCREASING);
453 
454  oldNext = temp->getNext();
455  temp->putNext(temp->getPrev());
456  temp->putPrev(oldNext);
457  }
458  printf("reverse done\n");
459 }
460 
461 Int DBG_checkConnectivity(directedLine *polygon)
462 {
463  if(polygon == NULL) return 1;
464  directedLine* temp;
465  if(polygon->head()[0] != polygon->getPrev()->tail()[0] ||
466  polygon->head()[1] != polygon->getPrev()->tail()[1])
467  return 0;
468  for(temp=polygon->getNext(); temp != polygon; temp=temp->getNext())
469  {
470  if(temp->head()[0] != temp->getPrev()->tail()[0] ||
471  temp->head()[1] != temp->getPrev()->tail()[1])
472  return 0;
473  }
474  return 1;
475 }
476 
477 /*print out error message.
478  *If it cannot modify the polygon list to make it satify the
479  *requirements, return 1.
480  *otherwise modify the polygon list, and return 0
481  */
482 Int DBG_check(directedLine *polyList)
483 {
484  directedLine* temp;
485  if(polyList == NULL) return 0;
486 
487  /*if there are intersections, print out error message
488  */
489  if(DBG_polygonListIntersect(polyList))
490  {
491  fprintf(stderr, "DBG_check: there are self intersections, don't know to modify the polygons\n");
492  return 1;
493  }
494 
495  /*check the connectivity of each polygon*/
496  for(temp = polyList; temp!= NULL; temp = temp ->getNextPolygon())
497  {
498  if(! DBG_checkConnectivity(temp))
499  {
500  fprintf(stderr, "DBG_check, polygon not connected\n");
501  return 1;
502  }
503  }
504 
505  /*check the orientation of each polygon*/
506  for(temp = polyList; temp!= NULL; temp = temp ->getNextPolygon())
507  {
508 
509 
510  Int correctDir;
511 
512  if( DBG_enclosingPolygons(temp, polyList) % 2 == 0)
513  correctDir = 1; /*counterclockwise*/
514  else
515  correctDir = 0; /*clockwise*/
516 
517  Int actualDir = DBG_isCounterclockwise(temp);
518 
519  if(correctDir != actualDir)
520  {
521  fprintf(stderr, "DBG_check: polygon with incorrect orientations. reversed\n");
522 
523  DBG_reverse(temp);
524  }
525 
526  }
527  return 0;
528 }
529 
530 /**************handle self intersections*****************/
531 //determine whether e interects [begin, end] or not
532 static directedLine* DBG_edgeIntersectChainD(directedLine *e,
533  directedLine *begin, directedLine *end)
534 {
535  directedLine *temp;
536  for(temp=begin; temp != end; temp = temp->getNext())
537  {
538  if(DBG_edgesIntersect(e, temp))
539  return temp;
540  }
541  if(DBG_edgesIntersect(e, end))
542  return end;
543  return NULL;
544 }
545 
546 //given a polygon, cut the edges off and finally obtain a
547 //a polygon without intersections. The cut-off edges are
548 //dealloated. The new polygon is returned.
549 directedLine* DBG_cutIntersectionPoly(directedLine *polygon, int& cutOccur)
550 {
551  directedLine *begin, *end, *next;
552  begin = polygon;
553  end = polygon;
554  cutOccur = 0;
555  while( (next = end->getNext()) != begin)
556  {
557  directedLine *interc = NULL;
558  if( (interc = DBG_edgeIntersectChainD(next, begin, end)))
559  {
560  int fixed = 0;
561  if(DBG_edgesIntersect(next, interc->getNext()))
562  {
563  //trying to fix it
564  Real buf[2];
565  int i;
566  Int n=5;
567  buf[0] = interc->tail()[0];
568  buf[1] = interc->tail()[1];
569 
570  for(i=1; i<n; i++)
571  {
572  Real r = ((Real)i) / ((Real) n);
573  Real u = (1-r) * interc->head()[0] + r * interc->tail()[0];
574  Real v = (1-r) * interc->head()[1] + r * interc->tail()[1];
575  interc->tail()[0] = interc->getNext()->head()[0] = u;
576  interc->tail()[1] = interc->getNext()->head()[1] = v;
577  if( (! DBG_edgesIntersect(next, interc)) &&
578  (! DBG_edgesIntersect(next, interc->getNext())))
579  break; //we fixed it
580  }
581  if(i==n) // we didn't fix it
582  {
583  fixed = 0;
584  //back to original
585  interc->tail()[0] = interc->getNext()->head()[0] = buf[0];
586  interc->tail()[1] = interc->getNext()->head()[1] = buf[1];
587  }
588  else
589  {
590  fixed = 1;
591  }
592  }
593  if(fixed == 0)
594  {
595  cutOccur = 1;
596  begin->deleteSingleLine(next);
597 
598  if(begin != end)
599  {
600  if(DBG_polygonSelfIntersect(begin))
601  {
602  directedLine* newEnd = end->getPrev();
603  begin->deleteSingleLine(end);
604  end = newEnd;
605  }
606  }
607  }
608  else
609  {
610  end = end->getNext();
611  }
612  }
613  else
614  {
615  end = end->getNext();
616  }
617  }
618  return begin;
619 }
620 
621 //given a polygon, cut the edges off and finally obtain a
622 //a polygon without intersections. The cut-off edges are
623 //dealloated. The new polygon is returned.
624 #if 0 // UNUSED
625 static directedLine* DBG_cutIntersectionPoly_notwork(directedLine *polygon)
626 {
627  directedLine *crt;//current polygon
628  directedLine *begin;
629  directedLine *end;
630  directedLine *temp;
631  crt = polygon;
632  int find=0;
633  while(1)
634  {
635 //printf("loop\n");
636  //if there are less than 3 edges, we should stop
637  if(crt->getPrev()->getPrev() == crt)
638  return NULL;
639 
640  if(DBG_edgesIntersect(crt, crt->getNext()) ||
641  (crt->head()[0] == crt->getNext()->tail()[0] &&
642  crt->head()[1] == crt->getNext()->tail()[1])
643  )
644  {
645  find = 1;
646  crt=crt->deleteChain(crt, crt->getNext());
647  }
648  else
649  {
650  //now we know crt and crt->getNext do not intersect
651  begin = crt;
652  end = crt->getNext();
653 //printf("begin=(%f,%f)\n", begin->head()[0], begin->head()[1]);
654 //printf("end=(%f,%f)\n", end->head()[0], end->head()[1]);
655  for(temp=end->getNext(); temp!=begin; temp= temp->getNext())
656  {
657 //printf("temp=(%f,%f)\n", temp->head()[0], temp->head()[1]);
658  directedLine *intersect = DBG_edgeIntersectChainD(temp, begin, end);
659  if(intersect != NULL)
660  {
661  crt = crt->deleteChain(intersect, temp);
662  find=1;
663  break; //the for loop
664  }
665  else
666  {
667  end = temp;
668  }
669  }
670  }
671  if(find == 0)
672  return crt;
673  else
674  find = 0; //go to next loop
675 }
676 }
677 #endif
678 
679 directedLine* DBG_cutIntersectionAllPoly(directedLine* list)
680 {
681  directedLine* temp;
682  directedLine* tempNext=NULL;
683  directedLine* ret = NULL;
684  int cutOccur=0;
685  for(temp=list; temp != NULL; temp = tempNext)
686  {
687  directedLine *left;
688  tempNext = temp->getNextPolygon();
689 
690  left = DBG_cutIntersectionPoly(temp, cutOccur);
691  if(left != NULL)
692  ret=left->insertPolygon(ret);
693  }
694  return ret;
695 }
696 
697 sampledLine* DBG_collectSampledLinesAllPoly(directedLine *polygonList)
698 {
699  directedLine *temp;
700  sampledLine* tempHead = NULL;
701  sampledLine* tempTail = NULL;
702  sampledLine* cHead = NULL;
703  sampledLine* cTail = NULL;
704 
705  if(polygonList == NULL)
706  return NULL;
707 
708  DBG_collectSampledLinesPoly(polygonList, cHead, cTail);
709 
710  assert(cHead);
711  assert(cTail);
712  for(temp = polygonList->getNextPolygon(); temp != NULL; temp = temp->getNextPolygon())
713  {
714  DBG_collectSampledLinesPoly(temp, tempHead, tempTail);
715  cTail->insert(tempHead);
716  cTail = tempTail;
717  }
718  return cHead;
719 }
720 
721 void DBG_collectSampledLinesPoly(directedLine *polygon, sampledLine*& retHead, sampledLine*& retTail)
722 {
723  directedLine *temp;
724  retHead = NULL;
725  retTail = NULL;
726  if(polygon == NULL)
727  return;
728 
729  retHead = retTail = polygon->getSampledLine();
730  for(temp = polygon->getNext(); temp != polygon; temp=temp->getNext())
731  {
732  retHead = temp->getSampledLine()->insert(retHead);
733  }
734 }