FreeWRL/FreeX3D  3.0.0
reader.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 */
34 
35 /*
36  * reader.c++
37  *
38  */
39 
40 #include <stdio.h>
41 #include "glimports.h"
42 #include "nurbsconsts.h"
43 #include "reader.h"
44 #include "trimvertex.h"
45 #include "simplemath.h"
46 
47 //when read a pwlCurve, if two consecutive points are the same, then
48 //eliminate one of them. This makes the tessellator more robust. The spec
49 //assumes the application makes sure there are no redundant points.
50 //but in Inspector, the trim curves seem to have redundant points a lot.
51 //I guess other similar users may have the same problem.
52 
53 #define ELIMINATE_REDUNDANT_POINTS
54 
55 #ifdef ELIMINATE_REDUNDANT_POINTS
56 #define equal(x,y) ( glu_abs(x-y) <= 0.00001)
57 #endif
58 
59 #ifdef ELIMINATE_REDUNDANT_POINTS
60 O_pwlcurve::O_pwlcurve( long _type, long count, INREAL *array, long byte_stride, TrimVertex *trimpts )
61 {
62  next = 0;
63  used = 0;
64  owner = 0;
65  pts = trimpts;
66  npts = (int) count;
67  int i;
68 
69  /* copy user data into internal trimming data structures */
70  switch( _type ) {
71  case N_P2D: {
72  TrimVertex *v = pts;
73  TrimVertex *prev = NULL;
74  int num = 0;
75  int doit;
76  for(i=0; i<count; i++) {
77  doit = 1;
78  if(prev != NULL)
79  {
80  if(equal(prev->param[0], array[0]) && equal(prev->param[1], array[1]))
81  {
82  doit = 0;
83  }
84  }
85 
86  if(doit)
87  {
88  v->param[0] = (REAL) array[0];
89  v->param[1] = (REAL) array[1];
90  prev = v;
91  v++;
92  num++;
93  }
94  array = (INREAL *) (((char *) array) + byte_stride);
95  }
96  npts = num;
97  break;
98  }
99  case N_P2DR: {
100  TrimVertex *v = pts;
101  for( TrimVertex *lastv = v + count; v != lastv; v++ ) {
102  v->param[0] = (REAL) array[0] / (REAL) array[2];
103  v->param[1] = (REAL) array[1] / (REAL) array[2];
104  array = (INREAL *) (((char *) array) + byte_stride);
105  }
106  break;
107  }
108  }
109 }
110 #else
111 O_pwlcurve::O_pwlcurve( long _type, long count, INREAL *array, long byte_stride, TrimVertex *trimpts )
112 {
113  next = 0;
114  used = 0;
115  owner = 0;
116  pts = trimpts;
117  npts = (int) count;
118 
119  /* copy user data into internal trimming data structures */
120  switch( _type ) {
121  case N_P2D: {
122  TrimVertex *v = pts;
123  for( TrimVertex *lastv = v + count; v != lastv; v++ ) {
124  v->param[0] = (REAL) array[0];
125  v->param[1] = (REAL) array[1];
126  array = (INREAL *) (((char *) array) + byte_stride);
127  }
128  break;
129  }
130  case N_P2DR: {
131  TrimVertex *v = pts;
132  for( TrimVertex *lastv = v + count; v != lastv; v++ ) {
133  v->param[0] = (REAL) array[0] / (REAL) array[2];
134  v->param[1] = (REAL) array[1] / (REAL) array[2];
135  array = (INREAL *) (((char *) array) + byte_stride);
136  }
137  break;
138  }
139  }
140 }
141 #endif
142 
143 
144 
145 
146