65 int __gl_meshTessellateMonoRegion(
GLUface *face );
66 int __gl_meshTessellateInterior(
GLUmesh *mesh );
67 void __gl_meshDiscardExterior(
GLUmesh *mesh );
68 int __gl_meshSetWindingNumber(
GLUmesh *mesh,
int value,
69 GLboolean keepOnlyBoundary );