40 #include "glimports.h"
46 Uarray::Uarray(
void )
52 Uarray::~Uarray(
void )
54 if( uarray )
delete[] uarray;
58 Uarray::init( REAL delta, Arc_ptr lo, Arc_ptr hi )
60 ulines = (long) ((hi->tail()[0] - lo->tail()[0])/delta) + 3;
63 if( uarray )
delete[] uarray;
64 uarray =
new REAL[size];
67 uarray[0] = lo->tail()[0] - delta/2.0;
68 for(
long i = 1 ; i != ulines; i++ )
69 uarray[i] = uarray[0] + i*delta;