40 #include "glimports.h"
45 #include "simplemath.h"
48 inline long sgn( REAL x )
50 return (x < -TINY) ? -1 : ((x > TINY) ? 1 : 0 );
54 Varray::Varray(
void )
60 Varray::~Varray(
void )
62 if( varray )
delete[] varray;
66 Varray::update( Arc_ptr arc,
long dir[2], REAL val )
68 register long ds = sgn(arc->tail()[0] - arc->prev->tail()[0]);
69 register long dt = sgn(arc->tail()[1] - arc->prev->tail()[1]);
71 if( dir[0] != ds || dir[1] != dt ) {
79 Varray::grow(
long guess )
83 if( varray )
delete[] varray;
84 varray =
new REAL[size];
85 assert( varray != 0 );
90 Varray::init( REAL delta, Arc_ptr toparc, Arc_ptr botarc )
92 Arc_ptr left = toparc->next;
93 Arc_ptr right = toparc;
94 long ldir[2], rdir[2];
96 ldir[0] = sgn( left->tail()[0] - left->prev->tail()[0] );
97 ldir[1] = sgn( left->tail()[1] - left->prev->tail()[1] );
98 rdir[0] = sgn( right->tail()[0] - right->prev->tail()[0] );
99 rdir[1] = sgn( right->tail()[1] - right->prev->tail()[1] );
101 vval[0] = toparc->tail()[1];
105 switch( sgn( left->tail()[1] - right->prev->tail()[1] ) ) {
108 update( left, ldir, left->prev->tail()[1] );
112 update( right, rdir, right->tail()[1] );
115 if( glu_abs(left->tail()[1] - botarc->tail()[1]) < TINY)
goto end;
116 if( glu_abs(left->tail()[0]-right->prev->tail()[0]) < TINY &&
117 glu_abs(left->tail()[1]-right->prev->tail()[1]) < TINY)
goto end;
124 append( botarc->tail()[1] );
126 grow( ((
long) ((vval[0] - vval[numquads])/delta)) + numquads + 2 );
129 for( i=0; i<numquads; i++ ) {
131 varray[index++] = vval[i];
132 REAL dist = vval[i] - vval[i+1];
134 long steps = ((long) (dist/delta)) +1;
135 float deltav = - dist / (REAL) steps;
136 for(
long j=1; j<steps; j++ )
137 varray[index++] = vval[i] + j * deltav;
141 varray[index] = vval[i];