FreeWRL/FreeX3D  3.0.0
varray.cc
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 */
34 
35 /*
36  * varray.c++
37  *
38  */
39 
40 #include "glimports.h"
41 #include "myassert.h"
42 #include "mystdio.h"
43 #include "varray.h"
44 #include "arc.h"
45 #include "simplemath.h" // glu_abs()
46 
47 #define TINY 0.0001
48 inline long sgn( REAL x )
49 {
50  return (x < -TINY) ? -1 : ((x > TINY) ? 1 : 0 );
51 }
52 
53 
54 Varray::Varray( void )
55 {
56  varray = 0;
57  size = 0;
58 }
59 
60 Varray::~Varray( void )
61 {
62  if( varray ) delete[] varray;
63 }
64 
65 inline void
66 Varray::update( Arc_ptr arc, long dir[2], REAL val )
67 {
68  register long ds = sgn(arc->tail()[0] - arc->prev->tail()[0]);
69  register long dt = sgn(arc->tail()[1] - arc->prev->tail()[1]);
70 
71  if( dir[0] != ds || dir[1] != dt ) {
72  dir[0] = ds;
73  dir[1] = dt;
74  append( val );
75  }
76 }
77 
78 void
79 Varray::grow( long guess )
80 {
81  if( size < guess ) {
82  size = guess * 2;
83  if( varray ) delete[] varray;
84  varray = new REAL[size];
85  assert( varray != 0 );
86  }
87 }
88 
89 long
90 Varray::init( REAL delta, Arc_ptr toparc, Arc_ptr botarc )
91 {
92  Arc_ptr left = toparc->next;
93  Arc_ptr right = toparc;
94  long ldir[2], rdir[2];
95 
96  ldir[0] = sgn( left->tail()[0] - left->prev->tail()[0] );
97  ldir[1] = sgn( left->tail()[1] - left->prev->tail()[1] );
98  rdir[0] = sgn( right->tail()[0] - right->prev->tail()[0] );
99  rdir[1] = sgn( right->tail()[1] - right->prev->tail()[1] );
100 
101  vval[0] = toparc->tail()[1];
102  numquads = 0;
103 
104  while( 1 ) {
105  switch( sgn( left->tail()[1] - right->prev->tail()[1] ) ) {
106  case 1:
107  left = left->next;
108  update( left, ldir, left->prev->tail()[1] );
109  break;
110  case -1:
111  right = right->prev;
112  update( right, rdir, right->tail()[1] );
113  break;
114  case 0:
115  if( glu_abs(left->tail()[1] - botarc->tail()[1]) < TINY) goto end;
116  if( glu_abs(left->tail()[0]-right->prev->tail()[0]) < TINY &&
117  glu_abs(left->tail()[1]-right->prev->tail()[1]) < TINY) goto end;
118  left = left->next;
119  break;
120  }
121  }
122 
123 end:
124  append( botarc->tail()[1] );
125 
126  grow( ((long) ((vval[0] - vval[numquads])/delta)) + numquads + 2 );
127 
128  long i, index = 0;
129  for( i=0; i<numquads; i++ ) {
130  voffset[i] = index;
131  varray[index++] = vval[i];
132  REAL dist = vval[i] - vval[i+1];
133  if( dist > delta ) {
134  long steps = ((long) (dist/delta)) +1;
135  float deltav = - dist / (REAL) steps;
136  for( long j=1; j<steps; j++ )
137  varray[index++] = vval[i] + j * deltav;
138  }
139  }
140  voffset[i] = index;
141  varray[index] = vval[i];
142  return index;
143 }
144