34 #include <libFreeWRL.h>
36 #include "../vrml_parser/Structs.h"
37 #include "../main/headers.h"
38 #include "CParseGeneral.h"
39 #include "../scenegraph/Vector.h"
40 #include "../vrml_parser/CFieldDecls.h"
50 struct FieldDecl* newFieldDecl(indexT mode, indexT type, indexT name,
int JSname,
int shv)
56 ret->lexerNameIndex=name;
57 ret->JSparamNameIndex=JSname;
58 ret->shaderVariableID=shv;