Qt 3D QML Types

To import and use the module's QML types, use the following statement:


  import Qt3D.Core 2.0

For collision detection, renderer, and input-related QML types, use the following import statements:


  import Qt3D.Render 2.0
  import Qt3D.Input 2.0
  import Qt3D.Logic 2.0
  import Qt3D.Extras 2.0

QML Types

Qt 3D Core Module

Component3D

Provides the base type for creating Qt 3D components

Transform

Used to perform transforms on meshes

Entity

Node subclass that can aggregate several Component3D instances that will specify its behavior

EntityLoader

Node

A base QML type that other types inherit. It cannot be directly created

NodeInstantiator

Dynamically creates nodes

QuaternionAnimation

A PropertyAnimation for quaternions

Qt 3D Input Module

AbstractActionInput

QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class

AbstractAxisInput

QML frontend for abstract QAbstractAxisInput C++ class

AbstractPhysicalDevice

QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class

Action

QML frontend for the Qt3DInput::QAction C++ class

ActionInput

QML frontend for the Qt3DInput::QActionInput C++ class

AnalogAxisInput

QML frontend for QAnalogAxisInput C++ class

Axis

QML frontend for the Qt3DInput::QAxis C++ class

AxisSetting

QML frontend for the Qt3DInput::QAxisSetting C++ class

ButtonAxisInput

QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick

InputChord

QML frontend for the Qt3DInput::QInputChord C++ class

InputSequence

QML frontend for the Qt3DInput::QInputSequence C++ class

InputSettings

Holds the pointer to an input event source object

KeyboardDevice

QML frontend for QKeyboardDevice C++ class

KeyboardHandler

QML frontend for QKeyboardHandler C++ class

KeyEvent

QML frontend for QKeyEvent C++ class

LogicalDevice

QML frontend for the Qt3DInput::QLogicalDevice C++ class

MouseDevice

Delegates mouse events to the attached MouseHandler objects

MouseEvent

Provides parameters that describe a mouse event

WheelEvent

Contains parameters that describe a mouse wheel event

MouseHandler

Provides mouse event notification

Qt 3D Logic Module

FrameAction

Provides a way to have a synchronous function executed each frame

Qt 3D Render Module

CameraSelector

Class to allow for selection of camera to be used

ClearBuffers

Class to clear buffers

DispatchCompute

FrameGraphNode

Base class of all FrameGraph configuration nodes

FrustumCulling

LayerFilter

Controls layers Drawn in a frame graph branch

NoDraw

When a NoDraw node is present in a FrameGraph branch, this * prevents the renderer from rendering any primitive

RenderSurfaceSelector

Provides a way of specifying the render surface

RenderTargetSelector

SortPolicy

Provides storage for the sort types to be used

Viewport

A viewport on the Qt3D Scene

Camera

Defines a view point through which the scene will be rendered

CameraLens

Provides the projection matrix that is used to define a Camera for 3D scene

Layer

Way of filtering which entities will be rendered

PickingSettings

Specifies how entity picking is handled

RenderSettings

Type holds settings related to rendering process and host the active FrameGraph

Attribute

Defines an attribute and how data should be read from a Buffer

Buffer

Provides a data store for raw data to later be used as vertices or uniforms

Geometry

GeometryRenderer

Mesh

A custom mesh

SceneLoader

Provides the facility to load an existing Scene

Light

Encapsulate a QAbstractLight object in a Qt 3D scene

DirectionalLight

Encapsulate a Directional Light object in a Qt 3D scene

PointLight

Encapsulate a Point Light object in a Qt 3D scene

SpotLight

Encapsulate a Spot Light object in a Qt 3D scene

Effect

Base class for effects in a Qt 3D scene

FilterKey

Stores filter keys and their values

GraphicsApiFilter

For OpenGL identifies the API required for the attached technique

Material

Non-creatable abstract base for materials

Parameter

Provides storage for a name and value pair

RenderPass

Encapsulates a Render Pass

ShaderProgram

Encapsulates a Shader Program

Technique

Encapsulates a Technique

ObjectPicker

Instantiates a component that can be used to interact with an Entity by a process known as picking

PickEvent

Holds information when an object is picked

PickTriangleEvent

Holds information when a triangle is picked

BlendEquation

Specifies the equation used for both the RGB blend equation and the Alpha blend equation

BlendEquationArguments

Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn)

ClipPlane

Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance

PointSize

Specifies the size of rasterized points. May either be set statically or by shader programs

AbstractTextureImage

Encapsulates the necessary information to create an OpenGL texture image

TextureImage

Encapsulates the necessary information to create an OpenGL texture image from an image source

Qt 3D Extras Module

FirstPersonCameraController

Allows controlling the scene camera from the first person perspective

OrbitCameraController

Allows controlling the scene camera along orbital path

DiffuseMapMaterial

Default implementation of the phong lighting effect where the diffuse light component is read from a texture map

DiffuseSpecularMapMaterial

Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps

GoochMaterial

Material that implements the Gooch shading model, popular in CAD and CAM applications

NormalDiffuseMapAlphaMaterial

Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass

NormalDiffuseMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map

NormalDiffuseSpecularMapMaterial

Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map

PerVertexColorMaterial

Default implementation for rendering the color properties set for each vertex

PhongAlphaMaterial

Default implementation of the phong lighting effect with alpha

PhongMaterial

Default implementation of the phong lighting effect

ForwardRenderer

Default FrameGraph implementation of a forward renderer

ConeGeometry

Allows creation of a cone in 3D space

ConeMesh

A conical mesh

CuboidGeometry

Allows creation of a cuboid in 3D space

CuboidMesh

A cuboid mesh

CylinderGeometry

Allows creation of a cylinder in 3D space

CylinderMesh

A cylindrical mesh

PlaneGeometry

Allows creation of a plane in 3D space

PlaneMesh

A square planar mesh

SphereGeometry

Allows creation of a sphere in 3D space

SphereMesh

A spherical mesh

TorusGeometry

Allows creation of a torus in 3D space

TorusMesh

A toroidal mesh