renderthread.cpp Example File

threads/queuedcustomtype/renderthread.cpp

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  #include "renderthread.h"

  RenderThread::RenderThread(QObject *parent)
      : QThread(parent)
  {
      m_abort = false;
  }

  RenderThread::~RenderThread()
  {
      mutex.lock();
      m_abort = true;
      mutex.unlock();

      wait();
  }

  void RenderThread::processImage(const QImage &image)
  {
      if (image.isNull())
          return;

      m_image = image;
      m_abort = false;
      start();
  }

  void RenderThread::run()
  {
      int size = qMax(m_image.width()/20, m_image.height()/20);
      for (int s = size; s > 0; --s) {
          for (int c = 0; c < 400; ++c) {
              int x1 = qMax(0, (qrand() % m_image.width()) - s/2);
              int x2 = qMin(x1 + s/2 + 1, m_image.width());
              int y1 = qMax(0, (qrand() % m_image.height()) - s/2);
              int y2 = qMin(y1 + s/2 + 1, m_image.height());
              int n = 0;
              int red = 0;
              int green = 0;
              int blue = 0;
              for (int i = y1; i < y2; ++i) {
                  for (int j = x1; j < x2; ++j) {
                      QRgb pixel = m_image.pixel(j, i);
                      red += qRed(pixel);
                      green += qGreen(pixel);
                      blue += qBlue(pixel);
                      n += 1;
                  }
              }
              Block block(QRect(x1, y1, x2 - x1 + 1, y2 - y1 + 1),
                          QColor(red/n, green/n, blue/n));
              emit sendBlock(block);
              if (m_abort)
                  return;
              msleep(10);
          }
      }
  }

  void RenderThread::stopProcess()
  {
      mutex.lock();
      m_abort = true;
      mutex.unlock();
  }