custominputhandler.h Example File

texturesurface/custominputhandler.h

  /****************************************************************************
  **
  ** Copyright (C) 2016 The Qt Company Ltd.
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt Data Visualization module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:GPL$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** GNU General Public License Usage
  ** Alternatively, this file may be used under the terms of the GNU
  ** General Public License version 3 or (at your option) any later version
  ** approved by the KDE Free Qt Foundation. The licenses are as published by
  ** the Free Software Foundation and appearing in the file LICENSE.GPL3
  ** included in the packaging of this file. Please review the following
  ** information to ensure the GNU General Public License requirements will
  ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  #ifndef CUSTOMINPUTHANDLER_H
  #define CUSTOMINPUTHANDLER_H

  #include <QtDataVisualization/Q3DInputHandler>
  #include <QtDataVisualization/QAbstract3DGraph>
  #include <QtDataVisualization/QValue3DAxis>
  #include "highlightseries.h"

  using namespace QtDataVisualization;

  class CustomInputHandler : public Q3DInputHandler
  {
      Q_OBJECT

      enum InputState {
          StateNormal = 0,
          StateDraggingX,
          StateDraggingZ,
          StateDraggingY
      };

  public:
      explicit CustomInputHandler(QAbstract3DGraph *graph, QObject *parent = 0);

      inline void setLimits(float min, float max, float minRange) {
          m_areaMinValue = min;
          m_areaMaxValue = max;
          m_axisXMinValue = m_areaMinValue;
          m_axisXMaxValue = m_areaMaxValue;
          m_axisZMinValue = m_areaMinValue;
          m_axisZMaxValue = m_areaMaxValue;
          m_axisXMinRange = minRange;
          m_axisZMinRange = minRange;
      }
      inline void setAxes(QValue3DAxis *axisX, QValue3DAxis *axisY, QValue3DAxis *axisZ) {
          m_axisX = axisX;
          m_axisY = axisY;
          m_axisZ = axisZ;
      }
      inline void setAspectRatio(float ratio) { m_aspectRatio = ratio; }
      inline void setHighlightSeries(HighlightSeries *series) { m_highlight = series; }
      inline void setDragSpeedModifier(float modifier) { m_speedModifier = modifier; }

      virtual void mousePressEvent(QMouseEvent *event, const QPoint &mousePos);
      virtual void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos);
      virtual void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos);
      virtual void wheelEvent(QWheelEvent *event);

  private:
      void handleElementSelected(QAbstract3DGraph::ElementType type);
      void handleAxisDragging();
      void checkConstraints();

  private:
      HighlightSeries *m_highlight;
      bool m_mousePressed;
      InputState m_state;
      QValue3DAxis *m_axisX;
      QValue3DAxis *m_axisY;
      QValue3DAxis *m_axisZ;
      float m_speedModifier;
      float m_aspectRatio;
      float m_axisXMinValue;
      float m_axisXMaxValue;
      float m_axisXMinRange;
      float m_axisZMinValue;
      float m_axisZMaxValue;
      float m_axisZMinRange;
      float m_areaMinValue;
      float m_areaMaxValue;
  };

  #endif