Qt 5.7
Qt GUI
C++ Classes
QOpenGLFunctions_4_2_Core
Qt 5.7.1 Reference Documentation
List of All Members for QOpenGLFunctions_4_2_Core
This is the complete list of members for
QOpenGLFunctions_4_2_Core
, including inherited members.
QOpenGLFunctions_4_2_Core
()
~QOpenGLFunctions_4_2_Core
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveShaderProgram
(GLuint , GLuint )
glActiveTexture
(GLenum )
glAttachShader
(GLuint , GLuint )
glBeginConditionalRender
(GLuint , GLenum )
glBeginQuery
(GLenum , GLuint )
glBeginQueryIndexed
(GLenum , GLuint , GLuint )
glBeginTransformFeedback
(GLenum )
glBindAttribLocation
(GLuint , GLuint , const GLchar *)
glBindBuffer
(GLenum , GLuint )
glBindBufferBase
(GLenum , GLuint , GLuint )
glBindBufferRange
(GLenum , GLuint , GLuint , GLintptr , GLsizeiptr )
glBindFragDataLocation
(GLuint , GLuint , const GLchar *)
glBindFragDataLocationIndexed
(GLuint , GLuint , GLuint , const GLchar *)
glBindFramebuffer
(GLenum , GLuint )
glBindImageTexture
(GLuint , GLuint , GLint , GLboolean , GLint , GLenum , GLenum )
glBindProgramPipeline
(GLuint )
glBindRenderbuffer
(GLenum , GLuint )
glBindSampler
(GLuint , GLuint )
glBindTexture
(GLenum , GLuint )
glBindTransformFeedback
(GLenum , GLuint )
glBindVertexArray
(GLuint )
glBlendColor
(GLfloat , GLfloat , GLfloat , GLfloat )
glBlendEquation
(GLenum )
glBlendEquationSeparate
(GLenum , GLenum )
glBlendEquationSeparatei
(GLuint , GLenum , GLenum )
glBlendEquationi
(GLuint , GLenum )
glBlendFunc
(GLenum , GLenum )
glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
glBlendFuncSeparatei
(GLuint , GLenum , GLenum , GLenum , GLenum )
glBlendFunci
(GLuint , GLenum , GLenum )
glBlitFramebuffer
(GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )
glBufferData
(GLenum , GLsizeiptr , const GLvoid *, GLenum )
glBufferSubData
(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
glCheckFramebufferStatus
(GLenum ) : GLenum
glClampColor
(GLenum , GLenum )
glClear
(GLbitfield )
glClearBufferfi
(GLenum , GLint , GLfloat , GLint )
glClearBufferfv
(GLenum , GLint , const GLfloat *)
glClearBufferiv
(GLenum , GLint , const GLint *)
glClearBufferuiv
(GLenum , GLint , const GLuint *)
glClearColor
(GLfloat , GLfloat , GLfloat , GLfloat )
glClearDepth
(GLdouble )
glClearDepthf
(GLfloat )
glClearStencil
(GLint )
glClientWaitSync
(GLsync , GLbitfield , GLuint64 ) : GLenum
glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
glColorMaski
(GLuint , GLboolean , GLboolean , GLboolean , GLboolean )
glColorP3ui
(GLenum , GLuint )
glColorP3uiv
(GLenum , const GLuint *)
glColorP4ui
(GLenum , GLuint )
glColorP4uiv
(GLenum , const GLuint *)
glCompileShader
(GLuint )
glCompressedTexImage1D
(GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *)
glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
glCompressedTexImage3D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
glCompressedTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *)
glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
glCompressedTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
glCopyBufferSubData
(GLenum , GLenum , GLintptr , GLintptr , GLsizeiptr )
glCopyTexImage1D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )
glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
glCopyTexSubImage1D
(GLenum , GLint , GLint , GLint , GLint , GLsizei )
glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
glCopyTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
glCreateProgram
() : GLuint
glCreateShader
(GLenum ) : GLuint
glCreateShaderProgramv
(GLenum , GLsizei , const GLchar * const *) : GLuint
glCullFace
(GLenum )
glDeleteBuffers
(GLsizei , const GLuint *)
glDeleteFramebuffers
(GLsizei , const GLuint *)
glDeleteProgram
(GLuint )
glDeleteProgramPipelines
(GLsizei , const GLuint *)
glDeleteQueries
(GLsizei , const GLuint *)
glDeleteRenderbuffers
(GLsizei , const GLuint *)
glDeleteSamplers
(GLsizei , const GLuint *)
glDeleteShader
(GLuint )
glDeleteSync
(GLsync )
glDeleteTextures
(GLsizei , const GLuint *)
glDeleteTransformFeedbacks
(GLsizei , const GLuint *)
glDeleteVertexArrays
(GLsizei , const GLuint *)
glDepthFunc
(GLenum )
glDepthMask
(GLboolean )
glDepthRange
(GLdouble , GLdouble )
glDepthRangeArrayv
(GLuint , GLsizei , const GLdouble *)
glDepthRangeIndexed
(GLuint , GLdouble , GLdouble )
glDepthRangef
(GLfloat , GLfloat )
glDetachShader
(GLuint , GLuint )
glDisable
(GLenum )
glDisableVertexAttribArray
(GLuint )
glDisablei
(GLenum , GLuint )
glDrawArrays
(GLenum , GLint , GLsizei )
glDrawArraysIndirect
(GLenum , const GLvoid *)
glDrawArraysInstanced
(GLenum , GLint , GLsizei , GLsizei )
glDrawArraysInstancedBaseInstance
(GLenum , GLint , GLsizei , GLsizei , GLuint )
glDrawBuffer
(GLenum )
glDrawBuffers
(GLsizei , const GLenum *)
glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
glDrawElementsBaseVertex
(GLenum , GLsizei , GLenum , const GLvoid *, GLint )
glDrawElementsIndirect
(GLenum , GLenum , const GLvoid *)
glDrawElementsInstanced
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei )
glDrawElementsInstancedBaseInstance
(GLenum , GLsizei , GLenum , const void *, GLsizei , GLuint )
glDrawElementsInstancedBaseVertex
(GLenum , GLsizei , GLenum , const GLvoid *, GLsizei , GLint )
glDrawElementsInstancedBaseVertexBaseInstance
(GLenum , GLsizei , GLenum , const void *, GLsizei , GLint , GLuint )
glDrawRangeElements
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *)
glDrawRangeElementsBaseVertex
(GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *, GLint )
glDrawTransformFeedback
(GLenum , GLuint )
glDrawTransformFeedbackInstanced
(GLenum , GLuint , GLsizei )
glDrawTransformFeedbackStream
(GLenum , GLuint , GLuint )
glDrawTransformFeedbackStreamInstanced
(GLenum , GLuint , GLuint , GLsizei )
glEnable
(GLenum )
glEnableVertexAttribArray
(GLuint )
glEnablei
(GLenum , GLuint )
glEndConditionalRender
()
glEndQuery
(GLenum )
glEndQueryIndexed
(GLenum , GLuint )
glEndTransformFeedback
()
glFenceSync
(GLenum , GLbitfield ) : GLsync
glFinish
()
glFlush
()
glFlushMappedBufferRange
(GLenum , GLintptr , GLsizeiptr )
glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
glFramebufferTexture
(GLenum , GLenum , GLuint , GLint )
glFramebufferTexture1D
(GLenum , GLenum , GLenum , GLuint , GLint )
glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
glFramebufferTexture3D
(GLenum , GLenum , GLenum , GLuint , GLint , GLint )
glFramebufferTextureLayer
(GLenum , GLenum , GLuint , GLint , GLint )
glFrontFace
(GLenum )
glGenBuffers
(GLsizei , GLuint *)
glGenFramebuffers
(GLsizei , GLuint *)
glGenProgramPipelines
(GLsizei , GLuint *)
glGenQueries
(GLsizei , GLuint *)
glGenRenderbuffers
(GLsizei , GLuint *)
glGenSamplers
(GLsizei , GLuint *)
glGenTextures
(GLsizei , GLuint *)
glGenTransformFeedbacks
(GLsizei , GLuint *)
glGenVertexArrays
(GLsizei , GLuint *)
glGenerateMipmap
(GLenum )
glGetActiveAtomicCounterBufferiv
(GLuint , GLuint , GLenum , GLint *)
glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveSubroutineName
(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
glGetActiveSubroutineUniformName
(GLuint , GLenum , GLuint , GLsizei , GLsizei *, GLchar *)
glGetActiveSubroutineUniformiv
(GLuint , GLenum , GLuint , GLenum , GLint *)
glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniformBlockName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
glGetActiveUniformBlockiv
(GLuint , GLuint , GLenum , GLint *)
glGetActiveUniformName
(GLuint , GLuint , GLsizei , GLsizei *, GLchar *)
glGetActiveUniformsiv
(GLuint , GLsizei , const GLuint *, GLenum , GLint *)
glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
glGetAttribLocation
(GLuint , const GLchar *) : GLint
glGetBooleani_v
(GLenum , GLuint , GLboolean *)
glGetBooleanv
(GLenum , GLboolean *)
glGetBufferParameteri64v
(GLenum , GLenum , GLint64 *)
glGetBufferParameteriv
(GLenum , GLenum , GLint *)
glGetBufferPointerv
(GLenum , GLenum , GLvoid **)
glGetBufferSubData
(GLenum , GLintptr , GLsizeiptr , GLvoid *)
glGetCompressedTexImage
(GLenum , GLint , GLvoid *)
glGetDoublei_v
(GLenum , GLuint , GLdouble *)
glGetDoublev
(GLenum , GLdouble *)
glGetError
() : GLenum
glGetFloati_v
(GLenum , GLuint , GLfloat *)
glGetFloatv
(GLenum , GLfloat *)
glGetFragDataIndex
(GLuint , const GLchar *) : GLint
glGetFragDataLocation
(GLuint , const GLchar *) : GLint
glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
glGetInteger64i_v
(GLenum , GLuint , GLint64 *)
glGetInteger64v
(GLenum , GLint64 *)
glGetIntegeri_v
(GLenum , GLuint , GLint *)
glGetIntegerv
(GLenum , GLint *)
glGetInternalformativ
(GLenum , GLenum , GLenum , GLsizei , GLint *)
glGetMultisamplefv
(GLenum , GLuint , GLfloat *)
glGetPointerv
(GLenum , GLvoid **)
glGetProgramBinary
(GLuint , GLsizei , GLsizei *, GLenum *, GLvoid *)
glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetProgramPipelineInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetProgramPipelineiv
(GLuint , GLenum , GLint *)
glGetProgramStageiv
(GLuint , GLenum , GLenum , GLint *)
glGetProgramiv
(GLuint , GLenum , GLint *)
glGetQueryIndexediv
(GLenum , GLuint , GLenum , GLint *)
glGetQueryObjecti64v
(GLuint , GLenum , GLint64 *)
glGetQueryObjectiv
(GLuint , GLenum , GLint *)
glGetQueryObjectui64v
(GLuint , GLenum , GLuint64 *)
glGetQueryObjectuiv
(GLuint , GLenum , GLuint *)
glGetQueryiv
(GLenum , GLenum , GLint *)
glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
glGetSamplerParameterIiv
(GLuint , GLenum , GLint *)
glGetSamplerParameterIuiv
(GLuint , GLenum , GLuint *)
glGetSamplerParameterfv
(GLuint , GLenum , GLfloat *)
glGetSamplerParameteriv
(GLuint , GLenum , GLint *)
glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetShaderPrecisionFormat
(GLenum , GLenum , GLint *, GLint *)
glGetShaderSource
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetShaderiv
(GLuint , GLenum , GLint *)
glGetString
(GLenum ) : const GLubyte *
glGetStringi
(GLenum , GLuint ) : const GLubyte *
glGetSubroutineIndex
(GLuint , GLenum , const GLchar *) : GLuint
glGetSubroutineUniformLocation
(GLuint , GLenum , const GLchar *) : GLint
glGetSynciv
(GLsync , GLenum , GLsizei , GLsizei *, GLint *)
glGetTexImage
(GLenum , GLint , GLenum , GLenum , GLvoid *)
glGetTexLevelParameterfv
(GLenum , GLint , GLenum , GLfloat *)
glGetTexLevelParameteriv
(GLenum , GLint , GLenum , GLint *)
glGetTexParameterIiv
(GLenum , GLenum , GLint *)
glGetTexParameterIuiv
(GLenum , GLenum , GLuint *)
glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
glGetTexParameteriv
(GLenum , GLenum , GLint *)
glGetTransformFeedbackVarying
(GLuint , GLuint , GLsizei , GLsizei *, GLsizei *, GLenum *, GLchar *)
glGetUniformBlockIndex
(GLuint , const GLchar *) : GLuint
glGetUniformIndices
(GLuint , GLsizei , const GLchar * const *, GLuint *)
glGetUniformLocation
(GLuint , const GLchar *) : GLint
glGetUniformSubroutineuiv
(GLenum , GLint , GLuint *)
glGetUniformdv
(GLuint , GLint , GLdouble *)
glGetUniformfv
(GLuint , GLint , GLfloat *)
glGetUniformiv
(GLuint , GLint , GLint *)
glGetUniformuiv
(GLuint , GLint , GLuint *)
glGetVertexAttribIiv
(GLuint , GLenum , GLint *)
glGetVertexAttribIuiv
(GLuint , GLenum , GLuint *)
glGetVertexAttribLdv
(GLuint , GLenum , GLdouble *)
glGetVertexAttribPointerv
(GLuint , GLenum , GLvoid **)
glGetVertexAttribdv
(GLuint , GLenum , GLdouble *)
glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
glGetVertexAttribiv
(GLuint , GLenum , GLint *)
glHint
(GLenum , GLenum )
glIndexub
(GLubyte )
glIndexubv
(const GLubyte *)
glIsBuffer
(GLuint ) : GLboolean
glIsEnabled
(GLenum ) : GLboolean
glIsEnabledi
(GLenum , GLuint ) : GLboolean
glIsFramebuffer
(GLuint ) : GLboolean
glIsProgram
(GLuint ) : GLboolean
glIsProgramPipeline
(GLuint ) : GLboolean
glIsQuery
(GLuint ) : GLboolean
glIsRenderbuffer
(GLuint ) : GLboolean
glIsSampler
(GLuint ) : GLboolean
glIsShader
(GLuint ) : GLboolean
glIsSync
(GLsync ) : GLboolean
glIsTexture
(GLuint ) : GLboolean
glIsTransformFeedback
(GLuint ) : GLboolean
glIsVertexArray
(GLuint ) : GLboolean
glLineWidth
(GLfloat )
glLinkProgram
(GLuint )
glLogicOp
(GLenum )
glMapBuffer
(GLenum , GLenum ) : GLvoid *
glMapBufferRange
(GLenum , GLintptr , GLsizeiptr , GLbitfield ) : GLvoid *
glMemoryBarrier
(GLbitfield )
glMinSampleShading
(GLfloat )
glMultiDrawArrays
(GLenum , const GLint *, const GLsizei *, GLsizei )
glMultiDrawElements
(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei )
glMultiDrawElementsBaseVertex
(GLenum , const GLsizei *, GLenum , const GLvoid * const *, GLsizei , const GLint *)
glMultiTexCoordP1ui
(GLenum , GLenum , GLuint )
glMultiTexCoordP1uiv
(GLenum , GLenum , const GLuint *)
glMultiTexCoordP2ui
(GLenum , GLenum , GLuint )
glMultiTexCoordP2uiv
(GLenum , GLenum , const GLuint *)
glMultiTexCoordP3ui
(GLenum , GLenum , GLuint )
glMultiTexCoordP3uiv
(GLenum , GLenum , const GLuint *)
glMultiTexCoordP4ui
(GLenum , GLenum , GLuint )
glMultiTexCoordP4uiv
(GLenum , GLenum , const GLuint *)
glNormalP3ui
(GLenum , GLuint )
glNormalP3uiv
(GLenum , const GLuint *)
glPatchParameterfv
(GLenum , const GLfloat *)
glPatchParameteri
(GLenum , GLint )
glPauseTransformFeedback
()
glPixelStoref
(GLenum , GLfloat )
glPixelStorei
(GLenum , GLint )
glPointParameterf
(GLenum , GLfloat )
glPointParameterfv
(GLenum , const GLfloat *)
glPointParameteri
(GLenum , GLint )
glPointParameteriv
(GLenum , const GLint *)
glPointSize
(GLfloat )
glPolygonMode
(GLenum , GLenum )
glPolygonOffset
(GLfloat , GLfloat )
glPrimitiveRestartIndex
(GLuint )
glProgramBinary
(GLuint , GLenum , const GLvoid *, GLsizei )
glProgramParameteri
(GLuint , GLenum , GLint )
glProgramUniform1d
(GLuint , GLint , GLdouble )
glProgramUniform1dv
(GLuint , GLint , GLsizei , const GLdouble *)
glProgramUniform1f
(GLuint , GLint , GLfloat )
glProgramUniform1fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform1i
(GLuint , GLint , GLint )
glProgramUniform1iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform1ui
(GLuint , GLint , GLuint )
glProgramUniform1uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniform2d
(GLuint , GLint , GLdouble , GLdouble )
glProgramUniform2dv
(GLuint , GLint , GLsizei , const GLdouble *)
glProgramUniform2f
(GLuint , GLint , GLfloat , GLfloat )
glProgramUniform2fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform2i
(GLuint , GLint , GLint , GLint )
glProgramUniform2iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform2ui
(GLuint , GLint , GLuint , GLuint )
glProgramUniform2uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniform3d
(GLuint , GLint , GLdouble , GLdouble , GLdouble )
glProgramUniform3dv
(GLuint , GLint , GLsizei , const GLdouble *)
glProgramUniform3f
(GLuint , GLint , GLfloat , GLfloat , GLfloat )
glProgramUniform3fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform3i
(GLuint , GLint , GLint , GLint , GLint )
glProgramUniform3iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform3ui
(GLuint , GLint , GLuint , GLuint , GLuint )
glProgramUniform3uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniform4d
(GLuint , GLint , GLdouble , GLdouble , GLdouble , GLdouble )
glProgramUniform4dv
(GLuint , GLint , GLsizei , const GLdouble *)
glProgramUniform4f
(GLuint , GLint , GLfloat , GLfloat , GLfloat , GLfloat )
glProgramUniform4fv
(GLuint , GLint , GLsizei , const GLfloat *)
glProgramUniform4i
(GLuint , GLint , GLint , GLint , GLint , GLint )
glProgramUniform4iv
(GLuint , GLint , GLsizei , const GLint *)
glProgramUniform4ui
(GLuint , GLint , GLuint , GLuint , GLuint , GLuint )
glProgramUniform4uiv
(GLuint , GLint , GLsizei , const GLuint *)
glProgramUniformMatrix2dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix2fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix2x3dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix2x3fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix2x4dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix2x4fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix3dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix3fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix3x2dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix3x2fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix3x4dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix3x4fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix4dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix4fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix4x2dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix4x2fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProgramUniformMatrix4x3dv
(GLuint , GLint , GLsizei , GLboolean , const GLdouble *)
glProgramUniformMatrix4x3fv
(GLuint , GLint , GLsizei , GLboolean , const GLfloat *)
glProvokingVertex
(GLenum )
glQueryCounter
(GLuint , GLenum )
glReadBuffer
(GLenum )
glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
glReleaseShaderCompiler
()
glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
glRenderbufferStorageMultisample
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
glResumeTransformFeedback
()
glSampleCoverage
(GLfloat , GLboolean )
glSampleMaski
(GLuint , GLbitfield )
glSamplerParameterIiv
(GLuint , GLenum , const GLint *)
glSamplerParameterIuiv
(GLuint , GLenum , const GLuint *)
glSamplerParameterf
(GLuint , GLenum , GLfloat )
glSamplerParameterfv
(GLuint , GLenum , const GLfloat *)
glSamplerParameteri
(GLuint , GLenum , GLint )
glSamplerParameteriv
(GLuint , GLenum , const GLint *)
glScissor
(GLint , GLint , GLsizei , GLsizei )
glScissorArrayv
(GLuint , GLsizei , const GLint *)
glScissorIndexed
(GLuint , GLint , GLint , GLsizei , GLsizei )
glScissorIndexedv
(GLuint , const GLint *)
glSecondaryColorP3ui
(GLenum , GLuint )
glSecondaryColorP3uiv
(GLenum , const GLuint *)
glShaderBinary
(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )
glShaderSource
(GLuint , GLsizei , const GLchar * const *, const GLint *)
glStencilFunc
(GLenum , GLint , GLuint )
glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
glStencilMask
(GLuint )
glStencilMaskSeparate
(GLenum , GLuint )
glStencilOp
(GLenum , GLenum , GLenum )
glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
glTexBuffer
(GLenum , GLenum , GLuint )
glTexCoordP1ui
(GLenum , GLuint )
glTexCoordP1uiv
(GLenum , const GLuint *)
glTexCoordP2ui
(GLenum , GLuint )
glTexCoordP2uiv
(GLenum , const GLuint *)
glTexCoordP3ui
(GLenum , GLuint )
glTexCoordP3uiv
(GLenum , const GLuint *)
glTexCoordP4ui
(GLenum , GLuint )
glTexCoordP4uiv
(GLenum , const GLuint *)
glTexImage1D
(GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
glTexImage2DMultisample
(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )
glTexImage3D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
glTexImage3DMultisample
(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )
glTexParameterIiv
(GLenum , GLenum , const GLint *)
glTexParameterIuiv
(GLenum , GLenum , const GLuint *)
glTexParameterf
(GLenum , GLenum , GLfloat )
glTexParameterfv
(GLenum , GLenum , const GLfloat *)
glTexParameteri
(GLenum , GLenum , GLint )
glTexParameteriv
(GLenum , GLenum , const GLint *)
glTexStorage1D
(GLenum , GLsizei , GLenum , GLsizei )
glTexStorage2D
(GLenum , GLsizei , GLenum , GLsizei , GLsizei )
glTexStorage3D
(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )
glTexSubImage1D
(GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *)
glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
glTexSubImage3D
(GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
glTransformFeedbackVaryings
(GLuint , GLsizei , const GLchar * const *, GLenum )
glUniform1d
(GLint , GLdouble )
glUniform1dv
(GLint , GLsizei , const GLdouble *)
glUniform1f
(GLint , GLfloat )
glUniform1fv
(GLint , GLsizei , const GLfloat *)
glUniform1i
(GLint , GLint )
glUniform1iv
(GLint , GLsizei , const GLint *)
glUniform1ui
(GLint , GLuint )
glUniform1uiv
(GLint , GLsizei , const GLuint *)
glUniform2d
(GLint , GLdouble , GLdouble )
glUniform2dv
(GLint , GLsizei , const GLdouble *)
glUniform2f
(GLint , GLfloat , GLfloat )
glUniform2fv
(GLint , GLsizei , const GLfloat *)
glUniform2i
(GLint , GLint , GLint )
glUniform2iv
(GLint , GLsizei , const GLint *)
glUniform2ui
(GLint , GLuint , GLuint )
glUniform2uiv
(GLint , GLsizei , const GLuint *)
glUniform3d
(GLint , GLdouble , GLdouble , GLdouble )
glUniform3dv
(GLint , GLsizei , const GLdouble *)
glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
glUniform3fv
(GLint , GLsizei , const GLfloat *)
glUniform3i
(GLint , GLint , GLint , GLint )
glUniform3iv
(GLint , GLsizei , const GLint *)
glUniform3ui
(GLint , GLuint , GLuint , GLuint )
glUniform3uiv
(GLint , GLsizei , const GLuint *)
glUniform4d
(GLint , GLdouble , GLdouble , GLdouble , GLdouble )
glUniform4dv
(GLint , GLsizei , const GLdouble *)
glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
glUniform4fv
(GLint , GLsizei , const GLfloat *)
glUniform4i
(GLint , GLint , GLint , GLint , GLint )
glUniform4iv
(GLint , GLsizei , const GLint *)
glUniform4ui
(GLint , GLuint , GLuint , GLuint , GLuint )
glUniform4uiv
(GLint , GLsizei , const GLuint *)
glUniformBlockBinding
(GLuint , GLuint , GLuint )
glUniformMatrix2dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix2x3dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix2x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix2x4dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix2x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3x2dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix3x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3x4dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix3x4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4x2dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix4x2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4x3dv
(GLint , GLsizei , GLboolean , const GLdouble *)
glUniformMatrix4x3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformSubroutinesuiv
(GLenum , GLsizei , const GLuint *)
glUnmapBuffer
(GLenum ) : GLboolean
glUseProgram
(GLuint )
glUseProgramStages
(GLuint , GLbitfield , GLuint )
glValidateProgram
(GLuint )
glValidateProgramPipeline
(GLuint )
glVertexAttribDivisor
(GLuint , GLuint )
glVertexAttribIPointer
(GLuint , GLint , GLenum , GLsizei , const GLvoid *)
glVertexAttribL1d
(GLuint , GLdouble )
glVertexAttribL1dv
(GLuint , const GLdouble *)
glVertexAttribL2d
(GLuint , GLdouble , GLdouble )
glVertexAttribL2dv
(GLuint , const GLdouble *)
glVertexAttribL3d
(GLuint , GLdouble , GLdouble , GLdouble )
glVertexAttribL3dv
(GLuint , const GLdouble *)
glVertexAttribL4d
(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )
glVertexAttribL4dv
(GLuint , const GLdouble *)
glVertexAttribLPointer
(GLuint , GLint , GLenum , GLsizei , const GLvoid *)
glVertexAttribP1ui
(GLuint , GLenum , GLboolean , GLuint )
glVertexAttribP1uiv
(GLuint , GLenum , GLboolean , const GLuint *)
glVertexAttribP2ui
(GLuint , GLenum , GLboolean , GLuint )
glVertexAttribP2uiv
(GLuint , GLenum , GLboolean , const GLuint *)
glVertexAttribP3ui
(GLuint , GLenum , GLboolean , GLuint )
glVertexAttribP3uiv
(GLuint , GLenum , GLboolean , const GLuint *)
glVertexAttribP4ui
(GLuint , GLenum , GLboolean , GLuint )
glVertexAttribP4uiv
(GLuint , GLenum , GLboolean , const GLuint *)
glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
glVertexP2ui
(GLenum , GLuint )
glVertexP2uiv
(GLenum , const GLuint *)
glVertexP3ui
(GLenum , GLuint )
glVertexP3uiv
(GLenum , const GLuint *)
glVertexP4ui
(GLenum , GLuint )
glVertexP4uiv
(GLenum , const GLuint *)
glViewport
(GLint , GLint , GLsizei , GLsizei )
glViewportArrayv
(GLuint , GLsizei , const GLfloat *)
glViewportIndexedf
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
glViewportIndexedfv
(GLuint , const GLfloat *)
glWaitSync
(GLsync , GLbitfield , GLuint64 )
initializeOpenGLFunctions
() : bool