Qt 5.7
Qt GUI
C++ Classes
QOpenGLFunctions_ES2
Qt 5.7.1 Reference Documentation
List of All Members for QOpenGLFunctions_ES2
This is the complete list of members for
QOpenGLFunctions_ES2
, including inherited members.
QOpenGLFunctions_ES2
()
~QOpenGLFunctions_ES2
()
d_ptr
: QAbstractOpenGLFunctionsPrivate *
glActiveTexture
(GLenum )
glAttachShader
(GLuint , GLuint )
glBindAttribLocation
(GLuint , GLuint , const GLchar *)
glBindBuffer
(GLenum , GLuint )
glBindFramebuffer
(GLenum , GLuint )
glBindRenderbuffer
(GLenum , GLuint )
glBindTexture
(GLenum , GLuint )
glBlendColor
(GLclampf , GLclampf , GLclampf , GLclampf )
glBlendEquation
(GLenum )
glBlendEquationSeparate
(GLenum , GLenum )
glBlendFunc
(GLenum , GLenum )
glBlendFuncSeparate
(GLenum , GLenum , GLenum , GLenum )
glBufferData
(GLenum , GLsizeiptr , const GLvoid *, GLenum )
glBufferSubData
(GLenum , GLintptr , GLsizeiptr , const GLvoid *)
glCheckFramebufferStatus
(GLenum ) : GLenum
glClear
(GLbitfield )
glClearColor
(GLclampf , GLclampf , GLclampf , GLclampf )
glClearDepthf
(GLclampf )
glClearStencil
(GLint )
glColorMask
(GLboolean , GLboolean , GLboolean , GLboolean )
glCompileShader
(GLuint )
glCompressedTexImage2D
(GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *)
glCompressedTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *)
glCopyTexImage2D
(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )
glCopyTexSubImage2D
(GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )
glCreateProgram
(
void
) : GLuint
glCreateShader
(GLenum ) : GLuint
glCullFace
(GLenum )
glDeleteBuffers
(GLsizei , const GLuint *)
glDeleteFramebuffers
(GLsizei , const GLuint *)
glDeleteProgram
(GLuint )
glDeleteRenderbuffers
(GLsizei , const GLuint *)
glDeleteShader
(GLuint )
glDeleteTextures
(GLsizei , const GLuint *)
glDepthFunc
(GLenum )
glDepthMask
(GLboolean )
glDepthRangef
(GLclampf , GLclampf )
glDetachShader
(GLuint , GLuint )
glDisable
(GLenum )
glDisableVertexAttribArray
(GLuint )
glDrawArrays
(GLenum , GLint , GLsizei )
glDrawElements
(GLenum , GLsizei , GLenum , const GLvoid *)
glEnable
(GLenum )
glEnableVertexAttribArray
(GLuint )
glFinish
(
void
)
glFlush
(
void
)
glFramebufferRenderbuffer
(GLenum , GLenum , GLenum , GLuint )
glFramebufferTexture2D
(GLenum , GLenum , GLenum , GLuint , GLint )
glFrontFace
(GLenum )
glGenBuffers
(GLsizei , GLuint *)
glGenFramebuffers
(GLsizei , GLuint *)
glGenRenderbuffers
(GLsizei , GLuint *)
glGenTextures
(GLsizei , GLuint *)
glGenerateMipmap
(GLenum )
glGetActiveAttrib
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
glGetActiveUniform
(GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *)
glGetAttachedShaders
(GLuint , GLsizei , GLsizei *, GLuint *)
glGetAttribLocation
(GLuint , const GLchar *) : int
glGetBooleanv
(GLenum , GLboolean *)
glGetBufferParameteriv
(GLenum , GLenum , GLint *)
glGetError
(
void
) : GLenum
glGetFloatv
(GLenum , GLfloat *)
glGetFramebufferAttachmentParameteriv
(GLenum , GLenum , GLenum , GLint *)
glGetIntegerv
(GLenum , GLint *)
glGetProgramInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetProgramiv
(GLuint , GLenum , GLint *)
glGetRenderbufferParameteriv
(GLenum , GLenum , GLint *)
glGetShaderInfoLog
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetShaderPrecisionFormat
(GLenum , GLenum , GLint *, GLint *)
glGetShaderSource
(GLuint , GLsizei , GLsizei *, GLchar *)
glGetShaderiv
(GLuint , GLenum , GLint *)
glGetString
(GLenum ) : const GLubyte *
glGetTexParameterfv
(GLenum , GLenum , GLfloat *)
glGetTexParameteriv
(GLenum , GLenum , GLint *)
glGetUniformLocation
(GLuint , const GLchar *) : int
glGetUniformfv
(GLuint , GLint , GLfloat *)
glGetUniformiv
(GLuint , GLint , GLint *)
glGetVertexAttribPointerv
(GLuint , GLenum , GLvoid **)
glGetVertexAttribfv
(GLuint , GLenum , GLfloat *)
glGetVertexAttribiv
(GLuint , GLenum , GLint *)
glHint
(GLenum , GLenum )
glIsBuffer
(GLuint ) : GLboolean
glIsEnabled
(GLenum ) : GLboolean
glIsFramebuffer
(GLuint ) : GLboolean
glIsProgram
(GLuint ) : GLboolean
glIsRenderbuffer
(GLuint ) : GLboolean
glIsShader
(GLuint ) : GLboolean
glIsTexture
(GLuint ) : GLboolean
glLineWidth
(GLfloat )
glLinkProgram
(GLuint )
glPixelStorei
(GLenum , GLint )
glPolygonOffset
(GLfloat , GLfloat )
glReadPixels
(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *)
glReleaseShaderCompiler
(
void
)
glRenderbufferStorage
(GLenum , GLenum , GLsizei , GLsizei )
glSampleCoverage
(GLclampf , GLboolean )
glScissor
(GLint , GLint , GLsizei , GLsizei )
glShaderBinary
(GLsizei , const GLuint *, GLenum , const GLvoid *, GLsizei )
glShaderSource
(GLuint , GLsizei , const GLchar **, const GLint *)
glStencilFunc
(GLenum , GLint , GLuint )
glStencilFuncSeparate
(GLenum , GLenum , GLint , GLuint )
glStencilMask
(GLuint )
glStencilMaskSeparate
(GLenum , GLuint )
glStencilOp
(GLenum , GLenum , GLenum )
glStencilOpSeparate
(GLenum , GLenum , GLenum , GLenum )
glTexImage2D
(GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *)
glTexParameterf
(GLenum , GLenum , GLfloat )
glTexParameterfv
(GLenum , GLenum , const GLfloat *)
glTexParameteri
(GLenum , GLenum , GLint )
glTexParameteriv
(GLenum , GLenum , const GLint *)
glTexSubImage2D
(GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)
glUniform1f
(GLint , GLfloat )
glUniform1fv
(GLint , GLsizei , const GLfloat *)
glUniform1i
(GLint , GLint )
glUniform1iv
(GLint , GLsizei , const GLint *)
glUniform2f
(GLint , GLfloat , GLfloat )
glUniform2fv
(GLint , GLsizei , const GLfloat *)
glUniform2i
(GLint , GLint , GLint )
glUniform2iv
(GLint , GLsizei , const GLint *)
glUniform3f
(GLint , GLfloat , GLfloat , GLfloat )
glUniform3fv
(GLint , GLsizei , const GLfloat *)
glUniform3i
(GLint , GLint , GLint , GLint )
glUniform3iv
(GLint , GLsizei , const GLint *)
glUniform4f
(GLint , GLfloat , GLfloat , GLfloat , GLfloat )
glUniform4fv
(GLint , GLsizei , const GLfloat *)
glUniform4i
(GLint , GLint , GLint , GLint , GLint )
glUniform4iv
(GLint , GLsizei , const GLint *)
glUniformMatrix2fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix3fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUniformMatrix4fv
(GLint , GLsizei , GLboolean , const GLfloat *)
glUseProgram
(GLuint )
glValidateProgram
(GLuint )
glVertexAttrib1f
(GLuint , GLfloat )
glVertexAttrib1fv
(GLuint , const GLfloat *)
glVertexAttrib2f
(GLuint , GLfloat , GLfloat )
glVertexAttrib2fv
(GLuint , const GLfloat *)
glVertexAttrib3f
(GLuint , GLfloat , GLfloat , GLfloat )
glVertexAttrib3fv
(GLuint , const GLfloat *)
glVertexAttrib4f
(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )
glVertexAttrib4fv
(GLuint , const GLfloat *)
glVertexAttribPointer
(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)
glViewport
(GLint , GLint , GLsizei , GLsizei )
initializeOpenGLFunctions
() : bool