GameOverScreen.qml Example File

demos/maroon/content/GameOverScreen.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0
  import "logic.js" as Logic

  Item {
      id: gameOverScreen
      width: 320
      height: 400
      property GameCanvas gameCanvas

      Image {
          id: img
          source: "gfx/text-gameover.png"
          anchors.centerIn: parent
      }

      ParticleSystem {
          anchors.fill: parent
          ImageParticle {
              id: cloud
              source: "gfx/cloud.png"
              alphaVariation: 0.25
              opacity: 0.25
          }

          Wander {
              xVariance: 100;
              pace: 1;
          }

          Emitter {
              id: cloudLeft
              width: 160
              height: 160
              anchors.right: parent.left
              emitRate: 0.5
              lifeSpan: 12000
              velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
              size: 160
          }

          Emitter {
              id: cloudRight
              width: 160
              height: 160
              anchors.left: parent.right
              emitRate: 0.5
              lifeSpan: 12000
              velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
              size: 160
          }
      }

      Text {
          visible: gameCanvas != undefined
          text: "You saved " + gameCanvas.score + " fishes!"
          anchors.top: img.bottom
          anchors.topMargin: 12
          anchors.horizontalCenter: parent.horizontalCenter
          font.bold: true
          color: "#000000"
          opacity: 0.5
      }

      Image {
          source: "gfx/button-play.png"
          anchors.bottom: parent.bottom
          anchors.bottomMargin: 0
          MouseArea {
              anchors.fill: parent
              onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
          }
      }
  }