spritesequence.qml Example File

imageelements/spritesequence.qml

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  import QtQuick 2.0

  Item {
      width: 320
      height: 480
      MouseArea {
          onClicked: anim.start();
          anchors.fill: parent
      }
      SequentialAnimation {
          id: anim
          ScriptAction { script: image.goalSprite = "falling"; }
          NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
          ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
          PropertyAction { target: image; property: "y"; value: 0 }
      }
      SpriteSequence {
          id: image
          width: 256
          height: 256
          anchors.horizontalCenter: parent.horizontalCenter
          interpolate: false
          goalSprite: ""
          Sprite{
              name: "still"
              source: "content/BearSheet.png"
              frameCount: 1
              frameWidth: 256
              frameHeight: 256
              frameDuration: 100
              to: {"still":1, "blink":0.1, "floating":0}
          }
          Sprite{
              name: "blink"
              source: "content/BearSheet.png"
              frameCount: 3
              frameX: 256
              frameY: 1536
              frameWidth: 256
              frameHeight: 256
              frameDuration: 100
              to: {"still":1}
          }
          Sprite{
              name: "floating"
              source: "content/BearSheet.png"
              frameCount: 9
              frameX: 0
              frameY: 0
              frameWidth: 256
              frameHeight: 256
              frameDuration: 160
              to: {"still":0, "flailing":1}
          }
          Sprite{
              name: "flailing"
              source: "content/BearSheet.png"
              frameCount: 8
              frameX: 0
              frameY: 768
              frameWidth: 256
              frameHeight: 256
              frameDuration: 160
              to: {"falling":1}
          }
          Sprite{
              name: "falling"
              source: "content/BearSheet.png"
              frameCount: 5
              frameY: 1280
              frameWidth: 256
              frameHeight: 256
              frameDuration: 160
              to: {"falling":1}
          }
      }
  }