fboinsgrenderer.cpp Example File

scenegraph/textureinsgnode/fboinsgrenderer.cpp

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  #include "fboinsgrenderer.h"
  #include "logorenderer.h"

  #include <QtGui/QOpenGLFramebufferObject>

  #include <QtQuick/QQuickWindow>
  #include <qsgsimpletexturenode.h>

  class LogoInFboRenderer : public QQuickFramebufferObject::Renderer
  {
  public:
      LogoInFboRenderer()
      {
          logo.initialize();
      }

      void render() {
          logo.render();
          update();
      }

      QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) {
          QOpenGLFramebufferObjectFormat format;
          format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
          format.setSamples(4);
          return new QOpenGLFramebufferObject(size, format);
      }

      LogoRenderer logo;
  };

  QQuickFramebufferObject::Renderer *FboInSGRenderer::createRenderer() const
  {
      return new LogoInFboRenderer();
  }