Mouse.qml Example File

maze/Mouse.qml

  /****************************************************************************
  **
  ** Copyright (C) 2015 The Qt Company Ltd.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the QtSensors module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** You may use this file under the terms of the BSD license as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  //Import the declarative plugins
  import QtQuick 2.0

  //Import the javascript functions for this game
  import "lib.js" as Lib

  //Implementation of the Mouse control.
  Item {
      id: mouse
      x: 0
      y: 0
      width: Lib.cellDimension
      height: Lib.cellDimension
      property int angle

      AnimatedImage {
          id: img
          source: "content/mouse_down.gif"
          anchors.fill: parent
          visible:  true
      }

      function distance(origX, origY, newX, newY) {
        return Math.sqrt((Math.pow((newX - origX),2)) + (Math.pow((newY - origY),2)))
      }

      //Function for moving the mouse
      function move(newx, newy)
      {
          if (mouse.x === newx && mouse.y === newy)
              return
          // somehow this actually works
          var a = newy - mouse.y
          var b = newx - mouse.x
          var c = distance(mouse.x, mouse.y, newx, newy)
          var radians_to_degrees = 57.2957795

          if (a > 0)
              angle = -Math.acos(a / b) * radians_to_degrees
          else
              angle = -Math.asin(b / c) * radians_to_degrees
          if (b > 0)
               angle = -Math.acos(a / c) * radians_to_degrees
          else
              angle = Math.acos(a / c) * radians_to_degrees

          if (angle < 0)
              angle = 360 + angle

          img.rotation = angle
          mouse.x = newx;
          mouse.y = newy;
      }
  }