@Device(PostScript) @Make(Article) @Style(Spacing 1.5, Leftmargin 0.75 inch, Rightmargin 0.75 inch, SingleSided, Font = TimesRoman, Size 10) @Set(Page = 1) @MajorHeading(The Grimoires of Rehoboth Det) (several pages of random things, of no great significance. They take about 5 minutes to skim through) Along with Milcah and Tuvan, I seem to be coming close to achieving the power I have sought. Tuvan I have declared my apprentice, though he needs no training and in truth, I am loathe to train him, lest his power then approach mine. In any case, he is now a full Mage. Thus, his Madwand status shall not be known to any, if he be wise. I have recently discovered references to a Creation Gate, a portal to the Realm of Tualoha. It is my belief that opening said gate would spew forth extradimensional deva, bringing them into this realm, thus bringing them under my control -- and, of course, that of my fellow madwands, for the moment. It is unfortunate, but it appears I need their aid. It is also written that the Goddess has been bound. This is fortunate, for to open a Gate that is connected to the realm of an unbound Goddess would be to create a time of mad creation, this Madtime would make the world unfit to rule. What benefit in ruling a land you cannot control? But with Tualoha @i(bound)... (several more pages of random things) Through more divinations, I have come to know things. The Creation Gate is locked, and the lock is further protected through a mystic lock. The lock to the gate may be opened only through the Creation Sigil; the lock spell on the Gate must be dealt with through other means. Its caster would no doubt know the true names of the lock deva, but this is of little use to me, and it is intricately carved -- it is in fact three such deva, interlocked, so that I cannot use my talent to undo the lock. Without knowledge of the spells involved, the only answer is three madwands working together. (some more things happened) At last! I have divined the true form of the sigil! All that remains now is to find it, assemble it, and find the Gate. It was surprising, though, when the mage Gomer appeared at the door--he seemed to have been wandering about, but once he spied the ritual I couldn't very well let him go free. Luckilly, he proved succeptible to the Spell of Forgetting, thus I could let him go without doing him harm. He's a mage with potential -- reminds me of my son, Aram. (some more things happened) Hmmm. Well, I knew that Milcah wasn't a madwand, but he was still useful to me. He no longer is, however. It is time for me to end my association with him.