The Left Hand of the Clans. A collection of witches who have been operating secretly in the East, particularly out of the Sweetwater Clanland, for some time, surviving by obtaining information about law-enforcement agents for blackmail purposes, making deals with the Right Hand, etc. One of their number is an Clan senator(ess), who pushed at the beginning of the Clan-Realm war to pass an emergency act allowing gov't sponsored witchcraft to be used (a la' Freedom Force). It passed, but the Hand itself remained secret, working through their senator, Rosemary. Iris, the current CovenQueen of the Left Hand, took over from her sister Seamist, who had been chosen to start a Realm splinter-group for espionage/ sabotage purposes, about 10 years ago. About 6 years ago, Seamist was killed by Lilith, who took over the Black Hand [see Lore/Demons/illy-belasco.txt]. The two Hands thus lost track of each other, particularly since open warfare began soon afterwards. The Left Hand is still trying to get ahold of the Black Hand, but knows nothing about it. Another failed attempt at magical infiltration of the Realm followed, the eventual result of which was the Oakthorn Collective (in essence, a priest (ess?) of Gaea ran into the crew and eventually converted them...). After that, the Left Hand stopped trying to sneak into the Realm, since war had begun and they were devoting their efforts to trying to predict military maneuvers, etc. When the peace treaty was proposed and the summit scheduled, Rosemary brought some of the Left Hand along through various alibis. They plan to protect the senators from witchcraft/magic, find out what happened to their splinter groups in the Realm, and attempt to reactivate them. The Left Hand had made some dealings long ago, with a Rose Warrior name of Soth, who betrayed his own people in exchange for power and position. He ended up by robbing them of some important things and taking off for the Realm a while ago (where he joined the Thieve's Guild, becoming a member of the Shadow Cabinet with the aid of some of those important things). (***Maybe one of the things was a recipe for a predecessor of the Deathbath, which Soth ended up losing to the Black Hand, not knowing what it was? Maybe they're still trying to recover that precious bit of inspiration that they just couldn't recreate--dp***) One or two of the witches have long memories. Meanwhile, Rosemary has been having dealings with another senator, Victor (Joy's uncle), who is secretly the head of the Right Hand, the thieves guild. They know each other's identities and work together on occassion, but don't trust each other at all. On top of all of this, some member of the Left Hand has recently received disturbing visions about "the end of all there is" and equally nasty stuff, and some indication that it has to do with the Castle, but no real data. And then there's the fact that the Senators (and God knows that Victor and Rosemary lobbied against it) have decided to bring up the Circle of Steel for protection. Good soldiers, but absolutely no sense of humor, and neither Hand has been able to dig up any dirt on any of them!!! Besides, these steel-brains were responsible for many of the witchhunts of early days, no way are they going to trust each other even if the Left Hand is legal now. All files in the directory /mit/abstract/Archives/Old_castles, and all files in any subdirectories thereof, and any materials in the "abstract" locker pertaining to the game "Castles in the Sky" as run for the MIT Assassin's Guild in the Spring of 1989 are copyright to Andrea Brandford and David Policar and are not available for public use or viewing.