Needs shitloads of power, plus three ties to Limbo --one human, one deva, one Orb--for affinity, plus a tie to Tualoha's power for opposition. He tampered with the Orb of the Magi so that power drawn through it would be made available to him for this purpose [and for this purpose only!!!]. He invited Lilith, whom he knows to be a Belascaic witch; picked up the Kali-crystal [stole it from the House of the Sceptre, perhaps?]; has the Orb of Eternity. {Kalerge will, d'accord, have to find his deva -- Chthonic ... would Kali be okay? Or would he have to find Ssym or Natasha? And get a human to go along. He might even be planning to use his loyal retainer (although I never saw him as that much of a bastard.... then again...). Would a seraph or angel serve as a tie to Tualoa? Methinks it would.... Just a "deva" from each of the three god's realms. Okay. So he's got the one Orb and a link to the other; he might be able to draw from the enp'c (but deem it unwise because they shouldn't oughtta be there in the first place ). I don't think he'd want to drag Lilith in to it at all... Charity, maybe, as she's actually a bit nastier!) XF +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Kalerege wants to cast a spell through his Orb that will establish him as a ruler over the Limbaic deva, thereby giving him the equivalent of Madwand talent over them. Essentially, he'll be able to cast a spell and warp it to do what he wishes. This is a variant of the same ritual Krys wants to cast on Bamba. PLANE-TAKEOVER SPELL: Obtain an Orb attuned to that plane. On the night before a Stellar Equinox, charge that Orb with energies of a like-alligned deva of at least 5th rank. Channel through the Orb so charged 300 points of power. Incudes one point for every person living on the Castle at that time. one point for every PP worth of power you cast it with. one point for every 30 mythril pieces you drain. one point for every magical item you drain. three points for every magical artifact you drain. Kalerege has a Soul'sWard Crystal that has been keyed into the Orb of the Magi. Any energies that are drawn through the Orb of the Magi are duplicated into that crystal, which is "piggy-banked" for use in this ritual. Originally, he planned to have about 150 people, another 100 points from the Orb, and lots of magical items to make up the balance. Now he's got 70 people, his Kali-crystal is broken and the devil is missing, his magical items are all stuck in the lower level where he can't get at them, the link to his Orb has been weakened, and the Soul'sWard Crystal's link to the Orb of the Magi has been weakened. Not only that, none of his major arcana work any more, since he's spent so long doing Tualohic magic. All files in the directory /mit/abstract/Archives/Old_castles, and all files in any subdirectories thereof, and any materials in the "abstract" locker pertaining to the game "Castles in the Sky" as run for the MIT Assassin's Guild in the Spring of 1989 are copyright to Andrea Brandford and David Policar and are not available for public use or viewing.