Much as ptaavs are the low end of the chi-square curve of deva-manipulation ability, madwands are the high end of that curve. Where normal humans must learn devaic truenames in order to command deva, madwands possess the ability naturally. What this amounts to is intuitive magecraft, requiring no study and no real training. Right now, this is very useful, but only in a fairly passive sense. Most items and standing spells are protected from tampering, and while in theory the ability could be used to protect the madwand from magic, in practice there is not enough time to react. While the madwand can command, he cannot summon, and in Gaea's realm, there are not many deva just lying around. However, this could change. About 10 years ago, a group who called themselves the Wands came into being. These were Chali'deans Tuvan, Rehoboth Det, and Cl'errik Milcah. Of these all but Milcah were madwands, though Det was both madwand and trained. Det discovered the existence of the Creation Gate, and theorized that were the Gate to be opened, Tualohic deva would manifest all over the physical realm. Having done so, they would remain here, where they could be commanded by madwands, who would suddenly become the most powerful mages in the world. Det began researching the procedure for opening such a Gate, and made great strides. One thing he did discover was that the ritual required three madwands and a fourth, non-madwand, trained wizard, like Milcah. Milcah, however, discovered in that time something he hadn't been told--that he wasn't going to reap any of the benefits. He didn't like that at all. He confronted Det, who admitted to it, and realizing there was no way to stop the Wands with words, Milcah resorted to violence. Somehow, he managed to defeat and kill Det. He was confident that without Det, the other two would be unable to finish the work they had started-- being untrained they had too little grasp of theory. Det's wife Sara had died in the course of the battle, leaving his two children (Aram and Jan, aged 10 and 6) orphans. Milcah took Jan in as his own child, but Aram ran off. Eventually, Aram was found by the Guard of the Realm and taken in by a squad of Guardsmen as their unofficial mascot, he then joined the force upon coming of age. Meanwhile, Tuvan and ??? continued with their lives and tried to reconstruct Det's notes. Very recently they made a breakthrough in deciphering Det's code, discovering the existence of his children and much of his theory of the Creation Gate. They did some research and discovered Aram, informed him of some of his heritage, and discovered that he was in fact a Madwand, as well, though he had never realized it. This jived with some theories of Det's that deva-manipulation is hereditary. They haven't told Aram the whole truth of what they're after, uncertain if he could be trusted. The truth is he probably can't be--while he wouldn't turn down power, the opening of the Creation Gate would trigger worldwide catastrophes that would likely kill many of his friends and families, which he probably wouldn't go for. For the moment, however, he is working with them. They also don't know the story of what happened to Det; just that he and Milcah vanished one day, not to be found (Milcah kept a very low profile during his activities, see HOW.) In any case, although they have deciphered many of Det's preliminary notes, the ritual itself is encoded somewhat differently, and they do not have the full details of it. They have discovered on their own, however, the location of the Creation Gate, and now that the Castle has been opened to the public, they are seizing their opportunity. All files in the directory /mit/abstract/Archives/Old_castles, and all files in any subdirectories thereof, and any materials in the "abstract" locker pertaining to the game "Castles in the Sky" as run for the MIT Assassin's Guild in the Spring of 1989 are copyright to Andrea Brandford and David Policar and are not available for public use or viewing.