Gypsies -- human, but with a greater propensity for strong gifts in whatever their calling is. Gypsies must purchase at least 3 3-point skill levels with a single tight group of skills. Free Bards -- Associated with the Gypsies and the Brotherhood of Far-Rangers. They write the *good* music, and tinker with related supernatural skills (summoning, some witchcraft, some magic). Humans have normal characteristic maxima, a disad independant of the normal disad range of the campaign. Other races do not, and must pick up the equivalent points in disads for which they do not get points.