Everyman has: KS: racial history 8- KS: racial culture 8- AK: local area 8- 2 points common Professional skill 8- ...and the skills given in FH. ***much more work here...*** Elves Racial Cultural (high) DEX max 23 Elvish language, 5 (native, literate) +2 PER for night vision PS: Poet +1 PER for sight and hearing +2 range PER for hearing +1" running Lightsleep Stealth 11- Immunity to aging --- INT max 18 Distinctive features: Elf (concealable with effort) Dwarves Racial Cultural Infrared vision FAM w/common melee weapons CON max 25 + 2 with axe BOD max 23 Dwarvish language 4 PD 10 AK: Mountains 11- ED 10 AK: Caves/underground 12- END 60 PS: Miner 11- Resistant to disease KS: Precious gems and metals 11- Underground bump of direction KS: Dwarven history 13- --- Tactics 8- -1" running Immunity to seduction Distinctive features: Dwarf -- Hated by duergar Uncomfortable with female adventurers Magical END max 5 Enraged by insults to honor Magical pool max 10 Dislike thievery & thieves Reputation Love for wealth Love for glory Gnomes Racial INT max 25 Mechanics 8- Inventor 8- Choose one skill enhancer --- Distinctive features Reputation (childlike, clownish) Psychlim: need for precision, perfectionist Halflings Racial Cultural CON max 23 Stealth 13- PD max 10 Concealment 11- ED max 10 Sleight of hand 8- +1 DCV Fam w/thrown weapons -- +1 with thrown weapons STR max 15 Language: halfling Distinctive features: halfling Draconians Racial Cultural STR max 23 AK: Desert 12- CON max 21 Survival 11- STUN max 60 Contact: Local dragon, 8- 2/2 rDEF Language: Dragon, basic 1/2d6 HKA claws Language: Draconian, native -- KS: Dragons DEX max 17 Distinctive features, extreme reaction Susceptible to extreme cold (1d6/turn)