The ways of power. Skill at arms: weapons, tactics, leadership Highest: gladiators, knights, silver daggers, followers of war-gods Medium: armies and mercenary bands Lowest: children of nobles, bandits and brigands Craft of nature: foraging, herbalism, mineralism, healing, etc. Brotherhood of far-rangers Barbarian tribes, nomads, other non-city folks Healer's Guild Alchemist's Guild Followers of nature-gods or spirits Barehand combat: Artmasters The secret brotherhoods: White Fire, Grey Hand, New Moon. Wandering masters, pacifist priests, etc. Temple and palace guards, for places where weapons aren't allowed. Shadow ways: Thieves and assassins guilds Royal spies and spy networks The secret brotherhoods Followers of night-gods Psionics: The full powers and training are taught only on the island of Avalon, but imperfect subsets of it can be learned from odd sects and cults. Spiritualism: Necromancy, clericism, druid-magic. Churches, wandering priests, etc. are all around; revelations also happen occassionally. Magecraft: One or two spheres -- apprenticed to a random mage. Multiple spheres -- Academy training, odd heritage, or multiple masters(rare).