THIEVES ABILITIES Open Locks 1-4 Pick Pockets Pick Pockets w/Selective Burgle Search 1, 2, 3 Hide 1, 2, 3 Secrete (hide on person) 1, 2, 3 Defeat Sorcerous Protections (wards, etc) Detect Sorcerous Protections Hide Self 1, 2, 3 Prowl 1, 2, 3 Evaluate Item (Jewelery, Artwork, Gems, Weapons, Armor, Drugs) ASSASSIN ABILITIES Assassinate (surprise attack will slay) Compound poison Permanent Slay Poison resistance FIGHTERS ABILITIES Weapon skill Weapon skill, defensive Weapon skill, subdual Weapon skill, barehanded Quickdraw Attack to disarm Pin Awareness (hard to surprise) Evaluate weapons, armor Armor use Warlore MAGES ABILITIES Magical Knowledge, 1 - 10 (may cast spells of that level) Identify Magical Item Detect magic See magical aura Detect otherworldly being Link to Orb WITCHCRAFT ABILITIES Contact Detect aura Link to Familiar Ritual magic PRIESTLY ABILITIES Contact Detect aura Link to Resurrection Magical Knowledge, 1 - 10 (may cast spells of that level) See spiritual aura Detect otherworldly being Detect magic ALCHEMICAL ABILITIES Herblore Herbal medicine Compound Compound - poisons, narcotics, antidotes, etc. Transmute copper to gold PROFESSIONAL ABILITIES Mint Stars Find precedent Professional Knowledge 1, 2, 3 (Anthropology, Law, Sciences, Licensed - merchant, Observer, Counsel, PROSTITUTION ABILITIES Seduction, simple Seduction w/truthtell Seduction w/pickpocket Seduction w/addiction Seduction w/good lay POLITICAL ABILITIES Clan Head (dispense justice, etc.) Fillibuster Diplomacy MISCELANEOUS ABILITIES: Knowledge of Castle Immunity to suggestion Teach Detect poison Prestidigitation Read Languages Graphology Forgery Specific Mindblock Iron Will Detect Lie ITEM-GRANTED ABILITIES Poison Resistance Magic Resistance Fire Resistance Life Protection Spell Reflection Iron Will Detect Lie Read Languages Detect Sorcerous Protections Defeat Sorcerous Protections Hide Self Prowl Weapon skills Quickdraw Armor Use Conceal Aura