- @DomName('WebGL2RenderingContext.blendEquation')
- @DocsEditable()
- @Experimental()
Source
@DomName('WebGL2RenderingContext.blendEquation')
@DocsEditable()
@Experimental() // untriaged
void blendEquation(int mode) => _blink.BlinkWebGL2RenderingContext.instance
.blendEquation_Callback_1_(this, mode);