Qt 3D Extras QML Types
Allows controlling the scene camera from the first person perspective | |
Allows controlling the scene camera along orbital path | |
Default implementation of the phong lighting effect where the diffuse light component is read from a texture map | |
Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass | |
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map | |
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map | |
Default implementation for rendering the color properties set for each vertex | |
Default implementation of the phong lighting effect with alpha | |
Default implementation of the phong lighting effect | |
Default FrameGraph implementation of a forward renderer | |
Allows creation of a cone in 3D space | |
A conical mesh | |
Allows creation of a cuboid in 3D space | |
A cuboid mesh | |
Allows creation of a cylinder in 3D space | |
A cylindrical mesh | |
Allows creation of a plane in 3D space | |
A square planar mesh | |
Allows creation of a sphere in 3D space | |
A spherical mesh | |
Allows creation of a torus in 3D space | |
A toroidal mesh |