main.cpp Example File

materials-cpp/main.cpp

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  #include <QGuiApplication>

  #include <Qt3DCore/QEntity>
  #include <Qt3DCore/QAspectEngine>
  #include <Qt3DRender/QCamera>

  #include <Qt3DInput/QInputAspect>

  #include <Qt3DRender/QRenderAspect>
  #include <Qt3DExtras/QPhongMaterial>
  #include <Qt3DExtras/QDiffuseMapMaterial>
  #include <Qt3DExtras/QForwardRenderer>
  #include <Qt3DRender/QTextureImage>

  #include "planeentity.h"
  #include "rotatingtrefoilknot.h"
  #include "barrel.h"
  #include "houseplant.h"
  #include <Qt3DExtras/qt3dwindow.h>
  #include <Qt3DExtras/qfirstpersoncameracontroller.h>

  int main(int argc, char* argv[])
  {
      QGuiApplication app(argc, argv);

      Qt3DExtras::Qt3DWindow view;

      // Scene Root
      Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();

      // Scene Camera
      Qt3DRender::QCamera *basicCamera = view.camera();
      basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
      basicCamera->setAspectRatio(view.width() / view.height());
      basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f));
      basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
      basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
      // For camera controls
      Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
      camController->setCamera(basicCamera);

      // Scene floor
      PlaneEntity *planeEntity = new PlaneEntity(sceneRoot);
      planeEntity->mesh()->setHeight(100.0f);
      planeEntity->mesh()->setWidth(100.0f);
      planeEntity->mesh()->setMeshResolution(QSize(20, 20));

      Qt3DExtras::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3DExtras::QNormalDiffuseSpecularMapMaterial();
      normalDiffuseSpecularMapMaterial->setTextureScale(10.0f);
      normalDiffuseSpecularMapMaterial->setShininess(80.0f);
      normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));

      Qt3DRender::QTextureImage *diffuseImage = new Qt3DRender::QTextureImage();
      diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp")));
      normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage);

      Qt3DRender::QTextureImage *specularImage = new Qt3DRender::QTextureImage();
      specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp")));
      normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage);

      Qt3DRender::QTextureImage *normalImage = new Qt3DRender::QTextureImage();
      normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp"))));
      normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage);

      planeEntity->addComponent(normalDiffuseSpecularMapMaterial);

      // Chest
      RenderableEntity *chest = new RenderableEntity(sceneRoot);
      chest->transform()->setScale(0.03f);
      chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj")));
      Qt3DExtras::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3DExtras::QDiffuseMapMaterial();
      diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f));
      diffuseMapMaterial->setShininess(2.0f);

      Qt3DRender::QTextureImage *chestDiffuseImage = new Qt3DRender::QTextureImage();
      chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp")));
      diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage);

      chest->addComponent(diffuseMapMaterial);

      // TrefoilKnot
      RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot);
      trefoil->setPosition(QVector3D(0.0f, 3.5f, 0.0f));
      trefoil->setScale(0.5f);
      Qt3DExtras::QPhongMaterial *phongMaterial = new Qt3DExtras::QPhongMaterial();
      phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b
      phongMaterial->setSpecular(Qt::white);
      trefoil->addComponent(phongMaterial);

      // Barrels
      Barrel *basicBarrel = new Barrel(sceneRoot);
      basicBarrel->transform()->setTranslation(QVector3D(8.0f, 0.0f, 0.0f));

      Barrel *rustyBarrel = new Barrel(sceneRoot);
      rustyBarrel->setDiffuse(Barrel::RustDiffuse);
      rustyBarrel->setSpecular(Barrel::RustSpecular);
      rustyBarrel->setBumps(Barrel::HardBumps);
      rustyBarrel->transform()->setTranslation(QVector3D(10.0f, 0.0f, 0.0f));

      Barrel *blueBarrel = new Barrel(sceneRoot);
      blueBarrel->setDiffuse(Barrel::Blue);
      blueBarrel->setBumps(Barrel::MiddleBumps);
      blueBarrel->transform()->setTranslation(QVector3D(12.0f, 0.0f, 0.0f));

      Barrel *greenBarrel = new Barrel(sceneRoot);
      greenBarrel->setDiffuse(Barrel::Green);
      greenBarrel->setBumps(Barrel::SoftBumps);
      greenBarrel->transform()->setTranslation(QVector3D(14.0f, 0.0f, 0.0f));

      Barrel *stainlessBarrel = new Barrel(sceneRoot);
      stainlessBarrel->setDiffuse(Barrel::StainlessSteelDiffuse);
      stainlessBarrel->setBumps(Barrel::NoBumps);
      stainlessBarrel->setSpecular(Barrel::StainlessSteelSpecular);
      stainlessBarrel->setShininess(150.0f);
      stainlessBarrel->transform()->setTranslation(QVector3D(16.0f, 0.0f, 0.0f));

      // Plants
      HousePlant *squareBamboo = new HousePlant(sceneRoot);
      squareBamboo->setPotShape(HousePlant::Square);
      squareBamboo->setPosition(QVector3D(4.0f, 0.0f, 0.0f));

      HousePlant *trianglePalm = new HousePlant(sceneRoot);
      trianglePalm->setPlantType(HousePlant::Palm);
      trianglePalm->setPotShape(HousePlant::Triangle);
      trianglePalm->setPosition(QVector3D(0.0f, 0.0f, 4.0f));

      HousePlant *spherePine = new HousePlant(sceneRoot);
      spherePine->setPlantType(HousePlant::Pine);
      spherePine->setPotShape(HousePlant::Sphere);
      spherePine->setPosition(QVector3D(-4.0f, 0.0f, 0.0f));

      HousePlant *crossSpikes = new HousePlant(sceneRoot);
      crossSpikes->setPlantType(HousePlant::Spikes);
      crossSpikes->setPosition(QVector3D(0.0f, 0.0f, -4.0f));

      HousePlant *crossPalm = new HousePlant(sceneRoot);
      crossPalm->setPlantType(HousePlant::Palm);
      crossPalm->setPosition(QVector3D(0.0f, 0.0f, -8.0f));
      crossPalm->setScale(0.05f);

      HousePlant *crossShrub = new HousePlant(sceneRoot);
      crossShrub->setPlantType(HousePlant::Shrub);
      crossShrub->setPosition(QVector3D(0.0f, 0.0f, 8.0f));
      crossShrub->setScale(0.05f);

      view.setRootEntity(sceneRoot);
      view.show();

      return app.exec();
  }