main.cpp Example File
materials-cpp/main.cpp/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. 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IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include <QGuiApplication> #include <Qt3DCore/QEntity> #include <Qt3DCore/QAspectEngine> #include <Qt3DRender/QCamera> #include <Qt3DInput/QInputAspect> #include <Qt3DRender/QRenderAspect> #include <Qt3DExtras/QPhongMaterial> #include <Qt3DExtras/QDiffuseMapMaterial> #include <Qt3DExtras/QForwardRenderer> #include <Qt3DRender/QTextureImage> #include "planeentity.h" #include "rotatingtrefoilknot.h" #include "barrel.h" #include "houseplant.h" #include <Qt3DExtras/qt3dwindow.h> #include <Qt3DExtras/qfirstpersoncameracontroller.h> int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); Qt3DExtras::Qt3DWindow view; // Scene Root Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera Qt3DRender::QCamera *basicCamera = view.camera(); basicCamera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); basicCamera->setAspectRatio(view.width() / view.height()); basicCamera->setUpVector(QVector3D(0.0f, 1.0f, 0.0f)); basicCamera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); basicCamera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); // For camera controls Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); camController->setCamera(basicCamera); // Scene floor PlaneEntity *planeEntity = new PlaneEntity(sceneRoot); planeEntity->mesh()->setHeight(100.0f); planeEntity->mesh()->setWidth(100.0f); planeEntity->mesh()->setMeshResolution(QSize(20, 20)); Qt3DExtras::QNormalDiffuseSpecularMapMaterial *normalDiffuseSpecularMapMaterial = new Qt3DExtras::QNormalDiffuseSpecularMapMaterial(); normalDiffuseSpecularMapMaterial->setTextureScale(10.0f); normalDiffuseSpecularMapMaterial->setShininess(80.0f); normalDiffuseSpecularMapMaterial->setAmbient(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f)); Qt3DRender::QTextureImage *diffuseImage = new Qt3DRender::QTextureImage(); diffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/diffuse.webp"))); normalDiffuseSpecularMapMaterial->diffuse()->addTextureImage(diffuseImage); Qt3DRender::QTextureImage *specularImage = new Qt3DRender::QTextureImage(); specularImage->setSource(QUrl(QStringLiteral("qrc:/assets/textures/pattern_09/specular.webp"))); normalDiffuseSpecularMapMaterial->specular()->addTextureImage(specularImage); Qt3DRender::QTextureImage *normalImage = new Qt3DRender::QTextureImage(); normalImage->setSource(QUrl((QStringLiteral("qrc:/assets/textures/pattern_09/normal.webp")))); normalDiffuseSpecularMapMaterial->normal()->addTextureImage(normalImage); planeEntity->addComponent(normalDiffuseSpecularMapMaterial); // Chest RenderableEntity *chest = new RenderableEntity(sceneRoot); chest->transform()->setScale(0.03f); chest->mesh()->setSource(QUrl(QStringLiteral("qrc:/assets/chest/Chest.obj"))); Qt3DExtras::QDiffuseMapMaterial *diffuseMapMaterial = new Qt3DExtras::QDiffuseMapMaterial(); diffuseMapMaterial->setSpecular(QColor::fromRgbF(0.2f, 0.2f, 0.2f, 1.0f)); diffuseMapMaterial->setShininess(2.0f); Qt3DRender::QTextureImage *chestDiffuseImage = new Qt3DRender::QTextureImage(); chestDiffuseImage->setSource(QUrl(QStringLiteral("qrc:/assets/chest/diffuse.webp"))); diffuseMapMaterial->diffuse()->addTextureImage(chestDiffuseImage); chest->addComponent(diffuseMapMaterial); // TrefoilKnot RotatingTrefoilKnot *trefoil = new RotatingTrefoilKnot(sceneRoot); trefoil->setPosition(QVector3D(0.0f, 3.5f, 0.0f)); trefoil->setScale(0.5f); Qt3DExtras::QPhongMaterial *phongMaterial = new Qt3DExtras::QPhongMaterial(); phongMaterial->setDiffuse(QColor(204, 205, 75)); // Safari Yellow #cccd4b phongMaterial->setSpecular(Qt::white); trefoil->addComponent(phongMaterial); // Barrels Barrel *basicBarrel = new Barrel(sceneRoot); basicBarrel->transform()->setTranslation(QVector3D(8.0f, 0.0f, 0.0f)); Barrel *rustyBarrel = new Barrel(sceneRoot); rustyBarrel->setDiffuse(Barrel::RustDiffuse); rustyBarrel->setSpecular(Barrel::RustSpecular); rustyBarrel->setBumps(Barrel::HardBumps); rustyBarrel->transform()->setTranslation(QVector3D(10.0f, 0.0f, 0.0f)); Barrel *blueBarrel = new Barrel(sceneRoot); blueBarrel->setDiffuse(Barrel::Blue); blueBarrel->setBumps(Barrel::MiddleBumps); blueBarrel->transform()->setTranslation(QVector3D(12.0f, 0.0f, 0.0f)); Barrel *greenBarrel = new Barrel(sceneRoot); greenBarrel->setDiffuse(Barrel::Green); greenBarrel->setBumps(Barrel::SoftBumps); greenBarrel->transform()->setTranslation(QVector3D(14.0f, 0.0f, 0.0f)); Barrel *stainlessBarrel = new Barrel(sceneRoot); stainlessBarrel->setDiffuse(Barrel::StainlessSteelDiffuse); stainlessBarrel->setBumps(Barrel::NoBumps); stainlessBarrel->setSpecular(Barrel::StainlessSteelSpecular); stainlessBarrel->setShininess(150.0f); stainlessBarrel->transform()->setTranslation(QVector3D(16.0f, 0.0f, 0.0f)); // Plants HousePlant *squareBamboo = new HousePlant(sceneRoot); squareBamboo->setPotShape(HousePlant::Square); squareBamboo->setPosition(QVector3D(4.0f, 0.0f, 0.0f)); HousePlant *trianglePalm = new HousePlant(sceneRoot); trianglePalm->setPlantType(HousePlant::Palm); trianglePalm->setPotShape(HousePlant::Triangle); trianglePalm->setPosition(QVector3D(0.0f, 0.0f, 4.0f)); HousePlant *spherePine = new HousePlant(sceneRoot); spherePine->setPlantType(HousePlant::Pine); spherePine->setPotShape(HousePlant::Sphere); spherePine->setPosition(QVector3D(-4.0f, 0.0f, 0.0f)); HousePlant *crossSpikes = new HousePlant(sceneRoot); crossSpikes->setPlantType(HousePlant::Spikes); crossSpikes->setPosition(QVector3D(0.0f, 0.0f, -4.0f)); HousePlant *crossPalm = new HousePlant(sceneRoot); crossPalm->setPlantType(HousePlant::Palm); crossPalm->setPosition(QVector3D(0.0f, 0.0f, -8.0f)); crossPalm->setScale(0.05f); HousePlant *crossShrub = new HousePlant(sceneRoot); crossShrub->setPlantType(HousePlant::Shrub); crossShrub->setPosition(QVector3D(0.0f, 0.0f, 8.0f)); crossShrub->setScale(0.05f); view.setRootEntity(sceneRoot); view.show(); return app.exec(); }