PlanetFrameGraph.qml Example File

planets-qml/PlanetFrameGraph.qml

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  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
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  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  RenderSettings {
      id: root

      property alias viewCamera: viewCameraSelector.camera
      property alias lightCamera: lightCameraSelector.camera
      readonly property Texture2D shadowTexture: depthTexture

      activeFrameGraph: Viewport {
          normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

          RenderSurfaceSelector {

              TechniqueFilter {
                  matchAll: [ FilterKey { name: "name"; value: "Desktop" } ]

                  RenderPassFilter {
                      matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]

                      RenderTargetSelector {
                          target: RenderTarget {
                              attachments: [
                                  RenderTargetOutput {
                                      objectName: "depth"
                                      attachmentPoint: RenderTargetOutput.Depth
                                      texture: Texture2D {
                                          id: depthTexture
                                          width: mainview.width
                                          height: mainview.height
                                          format: Texture.D24
                                          generateMipMaps: false
                                          magnificationFilter: Texture.Linear
                                          minificationFilter: Texture.Linear
                                          wrapMode {
                                              x: WrapMode.ClampToEdge
                                              y: WrapMode.ClampToEdge
                                          }
                                          comparisonFunction: Texture.CompareLessEqual
                                          comparisonMode: Texture.CompareRefToTexture
                                      }
                                  }
                              ]
                          }

                          ClearBuffers {
                              buffers: ClearBuffers.DepthBuffer
                              clearColor: Qt.rgba(0., 0., 0., 1.)

                              CameraSelector {
                                  id: lightCameraSelector
                              }
                          }
                      }
                  }
              }

              RenderPassFilter {
                  matchAny: [ FilterKey { name: "pass"; value: "forward" } ]

                  ClearBuffers {
                      buffers: ClearBuffers.ColorDepthBuffer

                      CameraSelector {
                          id: viewCameraSelector
                      }
                  }
              }
          }
      }
  }