PlanetMaterial.qml Example File
planets-qml/PlanetMaterial.qml/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import Qt3D.Core 2.0 import Qt3D.Render 2.0 import QtQuick 2.1 Material { id: root property color ambientLight: Qt.rgba(0.1, 0.1, 0.1, 1.0) property color diffuseColor: Qt.rgba(0.7, 0.7, 0.7, 1.0) property color specularColor: Qt.rgba(0.5, 0.5, 0.5, 1.0) property real shininess: 150.0 property string diffuseMap property string specularMap property string normalMap property real textureScale: 1.0 property real opacity: 1.0 parameters: [ Parameter { name: "ambient" value: Qt.vector3d(root.ambientLight.r, root.ambientLight.g, root.ambientLight.b) }, Parameter { name: "diffuse" value: Qt.vector3d(root.diffuseColor.r, root.diffuseColor.g, root.diffuseColor.b) }, Parameter { name: "specular" value: Qt.vector3d(root.specularColor.r, root.specularColor.g, root.specularColor.b) }, Parameter { name: "shininess" value: root.shininess }, Parameter { name: "diffuseTexture" value: Texture2D { id: diffuseTexture minificationFilter: Texture.LinearMipMapLinear magnificationFilter: Texture.Linear wrapMode { x: WrapMode.Repeat y: WrapMode.Repeat } generateMipMaps: true maximumAnisotropy: 16.0 TextureImage { id: diffuseTextureImage source: diffuseMap } } }, Parameter { name: "specularTexture" value: Texture2D { id: specularTexture minificationFilter: Texture.LinearMipMapLinear magnificationFilter: Texture.Linear wrapMode { x: WrapMode.Repeat y: WrapMode.Repeat } generateMipMaps: true maximumAnisotropy: 16.0 TextureImage { id: specularTextureImage // Get rid of runtime warnings. It's safe, as the texture just isn't used source: specularMap !== "" ? specularMap : "qrc:/images/uranusmap.jpg" } } }, Parameter { name: "normalTexture" value: Texture2D { id: normalTexture minificationFilter: Texture.Linear magnificationFilter: Texture.Linear wrapMode { x: WrapMode.Repeat y: WrapMode.Repeat } maximumAnisotropy: 16.0 TextureImage { id: normalTextureImage // Get rid of runtime warnings. It's safe, as the texture just isn't used source: normalMap !== "" ? normalMap : "qrc:/images/uranusmap.jpg" } } }, Parameter { name: "texCoordScale" value: textureScale }, Parameter { name: "opacity" value: opacity } ] }