sun.vert Example File

planets-qml/shaders/gl3/sun.vert

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  #version 150 core

  in vec3 vertexPosition;
  in vec2 vertexTexCoord;

  out vec3 position;
  out vec2 texCoord;

  uniform mat4 modelView;
  uniform mat4 mvp;

  uniform float texCoordScale;

  void main()
  {
      texCoord = vertexTexCoord * texCoordScale;
      position = vec3(modelView * vec4(vertexPosition, 1.0));
      gl_Position = mvp * vec4(vertexPosition, 1.0);
  }