main.qml Example File

scene3d/main.qml

  /****************************************************************************
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  ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: https://www.qt.io/licensing/
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  ** This file is part of the Qt3D module of the Qt Toolkit.
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  import QtQuick 2.0
  import QtQuick.Scene3D 2.0

  Item {
      Text {
          text: "Click me!"
          anchors.top: parent.top
          anchors.topMargin: 10
          anchors.horizontalCenter: parent.horizontalCenter

          MouseArea {
              anchors.fill: parent
              onClicked: animation.start()
          }
      }

      Text {
          text: "Multisample: " + scene3d.multisample
          anchors.bottom: parent.bottom
          anchors.bottomMargin: 10
          anchors.horizontalCenter: parent.horizontalCenter

          MouseArea {
              anchors.fill: parent
              onClicked: scene3d.multisample = !scene3d.multisample
          }
      }

      Rectangle {
          id: scene
          anchors.fill: parent
          anchors.margins: 50
          color: "darkRed"

          transform: Rotation {
              id: sceneRotation
              axis.x: 1
              axis.y: 0
              axis.z: 0
              origin.x: scene.width / 2
              origin.y: scene.height / 2
          }

          Scene3D {
              id: scene3d
              anchors.fill: parent
              anchors.margins: 10
              focus: true
              aspects: ["input", "logic"]
              cameraAspectRatioMode: Scene3D.AutomaticAspectRatio

              AnimatedEntity {}
          }
      }

      SequentialAnimation {
          id: animation

          RotationAnimation {
              to: 45
              duration: 1000
              target: sceneRotation
              property: "angle"
              easing.type: Easing.InOutQuad
          }
          PauseAnimation { duration: 500 }
          NumberAnimation {
              to: 0.5
              duration: 1000
              target: scene
              property: "scale"
              easing.type: Easing.OutElastic
          }
          PauseAnimation { duration: 500 }
          NumberAnimation {
              to: 1.0
              duration: 1000
              target: scene
              property: "scale"
              easing.type: Easing.OutElastic
          }
          PauseAnimation { duration: 500 }
          RotationAnimation {
              to: 0
              duration: 1000
              target: sceneRotation
              property: "angle"
              easing.type: Easing.InOutQuad
          }
      }
  }