ShadowMapFrameGraph.qml Example File

shadow-map-qml/ShadowMapFrameGraph.qml

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  import QtQuick 2.2 as QQ2
  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  RenderSettings {
      id: root

      property alias viewCamera: viewCameraSelector.camera
      property alias lightCamera: lightCameraSelector.camera
      readonly property Texture2D shadowTexture: depthTexture

      activeFrameGraph: Viewport {
          normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0)

          RenderSurfaceSelector {
              RenderPassFilter {
                  matchAny: [ FilterKey { name: "pass"; value: "shadowmap" } ]

                  RenderTargetSelector {
                      target: RenderTarget {
                          attachments: [
                              RenderTargetOutput {
                                  objectName: "depth"
                                  attachmentPoint: RenderTargetOutput.Depth
                                  texture: Texture2D {
                                      id: depthTexture
                                      width: 1024
                                      height: 1024
                                      format: Texture.DepthFormat
                                      generateMipMaps: false
                                      magnificationFilter: Texture.Linear
                                      minificationFilter: Texture.Linear
                                      wrapMode {
                                          x: WrapMode.ClampToEdge
                                          y: WrapMode.ClampToEdge
                                      }
                                      comparisonFunction: Texture.CompareLessEqual
                                      comparisonMode: Texture.CompareRefToTexture
                                  }
                              }
                          ]
                      }

                      ClearBuffers {
                          buffers: ClearBuffers.DepthBuffer

                          CameraSelector {
                              id: lightCameraSelector
                          }
                      }
                  }
              }

              RenderPassFilter {
                  matchAny: [ FilterKey { name: "pass"; value: "forward" } ]

                  ClearBuffers {
                      clearColor: Qt.rgba(0.0, 0.4, 0.7, 1.0)
                      buffers: ClearBuffers.ColorDepthBuffer

                      CameraSelector {
                          id: viewCameraSelector
                      }
                  }
              }
          }
      }
  }