Toyplane.qml Example File

shadow-map-qml/Toyplane.qml

  /****************************************************************************
  **
  ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
  ** Contact: https://www.qt.io/licensing/
  **
  ** This file is part of the Qt3D module of the Qt Toolkit.
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** Commercial License Usage
  ** Licensees holding valid commercial Qt licenses may use this file in
  ** accordance with the commercial license agreement provided with the
  ** Software or, alternatively, in accordance with the terms contained in
  ** a written agreement between you and The Qt Company. For licensing terms
  ** and conditions see https://www.qt.io/terms-conditions. For further
  ** information use the contact form at https://www.qt.io/contact-us.
  **
  ** BSD License Usage
  ** Alternatively, you may use this file under the terms of the BSD license
  ** as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
  **     notice, this list of conditions and the following disclaimer.
  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
  **   * Neither the name of The Qt Company Ltd nor the names of its
  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
  **
  **
  ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
  **
  ** $QT_END_LICENSE$
  **
  ****************************************************************************/

  import QtQuick 2.1 as QQ2
  import Qt3D.Core 2.0
  import Qt3D.Render 2.0

  Entity {
      id: root
      property Material material

      Mesh {
          id: toyplaneMesh
          source: "assets/obj/toyplane.obj"
      }

      Transform {
          id: toyplaneTransform

          property real rollAngle: 0
          property real pitchAngle: 15
          property real altitude: 5
          property real angle: 0
          property real scaleFactor: 10

          QQ2.Behavior on rollAngle { QQ2.SpringAnimation { spring: 2; damping: 0.2} }

          matrix: {
              var m = Qt.matrix4x4();
              m.translate(Qt.vector3d(Math.sin(angle * Math.PI / 180) * scaleFactor,
                                      altitude,
                                      Math.cos(angle * Math.PI / 180) * scaleFactor));
              m.rotate(angle, Qt.vector3d(0, 1, 0));
              m.rotate(pitchAngle, Qt.vector3d(0, 0, 1));
              m.rotate(rollAngle, Qt.vector3d(1, 0, 0));
              m.scale(1.0 / toyplaneTransform.scaleFactor);
              return m;
          }
      }

      QQ2.NumberAnimation {
          target: toyplaneTransform

          running: true
          loops: QQ2.Animation.Infinite

          property: "angle"
          duration: 10000
          from: 0
          to: 360
      }

      // Altitude / Pitch animation
      QQ2.SequentialAnimation {
          running: true
          loops: QQ2.Animation.Infinite
          QQ2.ParallelAnimation {
              QQ2.SequentialAnimation {
                  QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: 30; duration: 2000; easing.type: QQ2.Easing.OutQuad }
                  QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 30; to: 0; duration: 2000; easing.type: QQ2.Easing.OutSine }
              }
              QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 5; duration: 4000; easing.type: QQ2.Easing.InOutCubic }
          }
          QQ2.PauseAnimation { duration: 1500 }
          QQ2.ParallelAnimation {
              QQ2.SequentialAnimation {
                  QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: 0; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuad }
                  QQ2.NumberAnimation { target: toyplaneTransform; property: "pitchAngle"; from: -30; to: 0; duration: 5000; easing.type: QQ2.Easing.OutSine }
              }
              QQ2.NumberAnimation { target: toyplaneTransform; property: "altitude"; to: 0; duration: 6000; easing.type: QQ2.Easing.InOutCubic}
          }
          QQ2.PauseAnimation { duration: 1500 }
      }

      // Roll Animation
      QQ2.SequentialAnimation {
          running: true
          loops: QQ2.Animation.Infinite
          QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; to: 360; duration: 1500; easing.type: QQ2.Easing.InOutQuad }
          QQ2.PauseAnimation { duration: 1000 }
          QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 0; to: 30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
          QQ2.PauseAnimation { duration: 1500 }
          QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: 30; to: -30; duration: 1000; easing.type: QQ2.Easing.OutQuart }
          QQ2.PauseAnimation { duration: 1500 }
          QQ2.NumberAnimation { target: toyplaneTransform; property: "rollAngle"; from: -30; to: 0; duration: 750; easing.type: QQ2.Easing.OutQuart }
          QQ2.PauseAnimation { duration: 2000 }
      }

      components: [
          toyplaneMesh,
          toyplaneTransform,
          material
      ]
  }