background.vert Example File

wave/shaders/background.vert

  #version 150 core

  in vec4 vertexPosition;
  in vec2 vertexTexCoord;

  out vec2 texCoord;

  uniform mat4 modelMatrix;

  void main()
  {
      texCoord = vertexTexCoord;
      gl_Position = modelMatrix * vertexPosition;
  }