Board.qml Example File

pingpong/assets/Board.qml

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  ** Copyright (C) 2014 BlackBerry Limited. All rights reserved.
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  ** This file is part of the examples of the QtBluetooth module of the Qt Toolkit.
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  import QtQuick 2.0
  import QtQuick.Window 2.1

  Rectangle {
      id: board
      width: 600
      height: 300

      // 1 - server role; left pedal
      // 2 - client role; right pedal
      property int roleSide: pingPong.role
      onRoleSideChanged: {
          if (pingPong.role == 1) {
              rightMouse.opacity = 0.7
              rightMouse.enabled = false
          }
          else if (pingPong.role == 2) {
              leftMouse.opacity = 0.7
              leftMouse.enabled = false
          }
      }

      property bool deviceMessage: pingPong.showDialog
      onDeviceMessageChanged: {
          if (pingPong.showDialog) {
              info.visible = true;
              board.opacity = 0.5;
          } else {
              info.visible = false;
              board.opacity = 1;
          }
      }

      // Left pedal - server role
      Rectangle {
          id: leftblock
          y: (parent.height/2)
          width: (parent.width/27)
          height: (parent.height/5)
          anchors.left: parent.left
          color: "#363636"
          radius: 10

          MouseArea {
              id: leftMouse
              anchors.fill: parent
              acceptedButtons: Qt.LeftButton
              drag.target: leftblock
              drag.axis: Drag.YAxis
              drag.minimumY: 0
              drag.maximumY: (board.height - leftblock.height)
          }
      }

      // Right pedal - client role
      Rectangle {
          id: rightblock
          y: (parent.height/2)
          width: (parent.width/27)
          height: (parent.height/5)
          anchors.right: parent.right
          color: "#363636"
          radius: 10

          MouseArea {
              id: rightMouse
              anchors.fill: parent
              acceptedButtons: Qt.LeftButton
              drag.target: rightblock
              drag.axis: Drag.YAxis
              drag.minimumY: 0
              drag.maximumY: (board.height - rightblock.height)
          }
      }

      property double leftBlockY: leftblock.y
      onLeftBlockYChanged: pingPong.updateLeftBlock(leftblock.y)

      property double leftBlockUpdate: pingPong.leftBlockY
      onLeftBlockUpdateChanged: leftblock.y = pingPong.leftBlockY

      property double rightBlockY: rightblock.y
      onRightBlockYChanged: pingPong.updateRightBlock(rightblock.y)

      property double rightBlockUpdate: pingPong.rightBlockY
      onRightBlockUpdateChanged: rightblock.y = pingPong.rightBlockY

      Rectangle {
          id: splitter
          color: "#363636"
          anchors.horizontalCenter: parent.horizontalCenter
          height: parent.height
          width: parent.width/100
      }

      Text {
          id: leftResult
          text: pingPong.leftResult
          font.bold: true
          font.pixelSize: 30
          anchors.right: splitter.left
          anchors.top: parent.top
          anchors.margins: 15
      }

      Text {
          id: rightResult
          text: pingPong.rightResult
          font.bold: true
          font.pixelSize: 30
          anchors.left: splitter.right
          anchors.top: parent.top
          anchors.margins: 15
      }

      Rectangle {
          id: ball
          width: leftblock.width/2
          height: leftblock.width/2
          radius: width
          color: "#363636"
          x: pingPong.ballX
          y: pingPong.ballY

          SequentialAnimation {
              running: true
              NumberAnimation { target: ball; property: "x"; duration: 50 }
              NumberAnimation { target: ball; property: "y"; duration: 50 }
          }
      }

      Component.onCompleted: {
          if (menulist.height == Screen.height && menulist.width == Screen.width)
              pingPong.setSize(Screen.width, Screen.height)
          else
              pingPong.setSize(board.width, board.height)
          pingPong.updateLeftBlock(leftblock.y)
          pingPong.updateRightBlock(rightblock.y)
      }
  }