List of All Members for Context3D
This is the complete list of members for Context3D, including inherited members.
- canvas : Canvas3D
 - drawingBufferHeight : int
 - drawingBufferWidth : int
 - void activeTexture(glEnums texture)
 - void attachShader(Canvas3DProgram program3D, Canvas3DShader shader3D)
 - void bindAttribLocation(Canvas3DProgram program3D, int index, string name)
 - void bindBuffer(glEnums target, Canvas3DBuffer buffer3D)
 - void bindFramebuffer(glEnums target, Canvas3DFrameBuffer buffer)
 - void bindRenderbuffer(glEnums target, Canvas3DRenderBuffer renderbuffer)
 - void bindTexture(glEnums target, Canvas3DTexture texture3D)
 - void blendColor(float red, float green, float blue, float alpha)
 - void blendEquation(glEnums mode)
 - void blendEquationSeparate(glEnums modeRGB, glEnums modeAlpha)
 - void blendFunc(glEnums sfactor, glEnums dfactor)
 - void blendFuncSeparate(glEnums srcRGB, glEnums dstRGB, glEnums srcAlpha, glEnums dstAlpha)
 - void bufferData(glEnums target, value data, glEnums usage)
 - void bufferData(glEnums target, long size, glEnums usage)
 - void bufferSubData(glEnums target, int offset, value data)
 - Context3D::glEnums checkFramebufferStatus(glEnums target)
 - void clear(glEnums flags)
 - void clearColor(float red, float green, float blue, float alpha)
 - void clearDepth(float depth)
 - void clearStencil(int stencil)
 - void colorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha)
 - void compileShader(Canvas3DShader shader)
 - void compressedTexImage2D(glEnums target, int level, glEnums internalformat, int width, int height, int border, TypedArray pixels)
 - void compressedTexSubImage2D(glEnums target, int level, int xoffset, int yoffset, int width, int height, glEnums format, TypedArray pixels)
 - void copyTexImage2D(glEnums target, int level, glEnums internalformat, int x, int y, int width, int height, int border)
 - void copyTexSubImage2D(glEnums target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
 - Canvas3DBuffer createBuffer()
 - Canvas3DFrameBuffer createFramebuffer()
 - Canvas3DProgram createProgram()
 - Canvas3DRenderBuffer createRenderbuffer()
 - Canvas3DShader createShader(glEnums type)
 - Canvas3DTexture createTexture()
 - void cullFace(glEnums mode)
 - void deleteBuffer(Canvas3DBuffer buffer3D)
 - void deleteFramebuffer(Canvas3DFrameBuffer buffer)
 - void deleteProgram(Canvas3DProgram program3D)
 - void deleteRenderbuffer(Canvas3DRenderBuffer renderbuffer3D)
 - void deleteShader(Canvas3DShader shader)
 - void deleteTexture(Canvas3DTexture texture3D)
 - void depthFunc(glEnums func)
 - void depthMask(bool flag)
 - void depthRange(float zNear, float zFar)
 - void detachShader(Canvas3DProgram program, Canvas3DShader shader)
 - void disable(glEnums cap)
 - void disableVertexAttribArray(int index)
 - void drawArrays(glEnums mode, int first, int count)
 - void drawElements(glEnums mode, int count, glEnums type, long offset)
 - void enable(glEnums cap)
 - void enableVertexAttribArray(int index)
 - void finish()
 - void flush()
 - void framebufferRenderbuffer(glEnums target, glEnums attachment, glEnums renderbuffertarget, Canvas3DRenderBuffer renderbuffer3D)
 - void framebufferTexture2D(glEnums target, glEnums attachment, glEnums textarget, Canvas3DTexture texture3D, int level)
 - void frontFace(glEnums mode)
 - void generateMipmap(glEnums target)
 - Canvas3DActiveInfo getActiveAttrib(Canvas3DProgram program3D, uint index)
 - Canvas3DActiveInfo getActiveUniform(Canvas3DProgram program3D, uint index)
 - list<Canvas3DShader> getAttachedShaders(Canvas3DProgram program3D)
 - int getAttribLocation(Canvas3DProgram program3D, string name)
 - value getBufferParameter(glEnums target, glEnums pname)
 - Canvas3DContextAttributes getContextAttributes()
 - glEnums getError()
 - variant getExtension(string name)
 - int getFramebufferAttachmentParameter(glEnums target, glEnums attachment, glEnums pname)
 - variant getParameter(glEnums pname)
 - string getProgramInfoLog(Canvas3DProgram program3D)
 - variant getProgramParameter(Canvas3DProgram program3D, glEnums paramName)
 - int getRenderbufferParameter(glEnums target, glEnums pname)
 - string getShaderInfoLog(Canvas3DShader shader)
 - int getShaderParameter(Canvas3DShader shader, glEnums pname)
 - Canvas3DShaderPrecisionFormat getShaderPrecisionFormat(glEnums shadertype, glEnums precisiontype)
 - string getShaderSource(Canvas3DShader shader)
 - list<variant> getSupportedExtensions()
 - variant getTexParameter(glEnums target, glEnums pname)
 - variant getUniform(Canvas3DProgram program, Canvas3DUniformLocation location3D)
 - Canvas3DUniformLocation getUniformLocation(Canvas3DProgram program3D, string name)
 - variant getVertexAttrib(int index, glEnums pname)
 - int getVertexAttribOffset(int index, glEnums pname)
 - void hint(glEnums target, glEnums mode)
 - bool isBuffer(Object anyObject)
 - bool isContextLost()
 - bool isEnabled(glEnums cap)
 - void isFramebuffer(Object anyObject)
 - bool isProgram(Object anyObject)
 - bool isRenderbuffer(Object anyObject)
 - bool isShader(Object anyObject)
 - bool isTexture(Object anyObject)
 - void lineWidth(float width)
 - void linkProgram(Canvas3DProgram program3D)
 - void pixelStorei(glEnums pname, int param)
 - void polygonOffset(float factor, float units)
 - void readPixels(int x, int y, long width, long height, glEnums format, glEnums type, ArrayBufferView pixels)
 - void renderbufferStorage(glEnums target, glEnums internalformat, int width, int height)
 - void sampleCoverage(float value, bool invert)
 - void scissor(int x, int y, int width, int height)
 - void shaderSource(Canvas3DShader shader, string shaderSource)
 - void stencilFunc(glEnums func, int ref, uint mask)
 - void stencilFuncSeparate(glEnums face, glEnums func, int ref, uint mask)
 - void stencilMask(uint mask)
 - void stencilMaskSeparate(glEnums face, uint mask)
 - void stencilOp(glEnums sfail, glEnums zfail, glEnums zpass)
 - void stencilOpSeparate(glEnums face, glEnums fail, glEnums zfail, glEnums zpass)
 - void texImage2D(glEnums target, int level, glEnums internalformat, glEnums format, glEnums type, TextureImage texImage)
 - void texImage2D(glEnums target, int level, glEnums internalformat, int width, int height, int border, glEnums format, glEnums type, TypedArray pixels)
 - void texParameterf(glEnums target, glEnums pname, float param)
 - void texParameteri(glEnums target, glEnums pname, float param)
 - void texSubImage2D(glEnums target, int level, int xoffset, int yoffset, glEnums format, glEnums type, TextureImage texImage)
 - void texSubImage2D(glEnums target, int level, int xoffset, int yoffset, int width, int height, glEnums format, glEnums type, TypedArray pixels)
 - void uniform1f(Canvas3DUniformLocation location3D, float x)
 - void uniform1fvt(Canvas3DUniformLocation location3D, Object array)
 - void uniform1i(Canvas3DUniformLocation location3D, int x)
 - void uniform1iv(Canvas3DUniformLocation location3D, Int32Array array)
 - void uniform2f(Canvas3DUniformLocation location3D, float x, float y)
 - void uniform2fv(Canvas3DUniformLocation location3D, Float32Array array)
 - void uniform2i(Canvas3DUniformLocation location3D, int x, int y)
 - void uniform2iv(Canvas3DUniformLocation location3D, Int32Array array)
 - void uniform3f(Canvas3DUniformLocation location3D, float x, float y, float z)
 - void uniform3fv(Canvas3DUniformLocation location3D, Float32Array array)
 - void uniform3i(Canvas3DUniformLocation location3D, int x, int y, int z)
 - void uniform3iv(Canvas3DUniformLocation location3D, Int32Array array)
 - void uniform4f(Canvas3DUniformLocation location3D, float x, float y, float z, float w)
 - void uniform4fv(Canvas3DUniformLocation location3D, Float32Array array)
 - void uniform4i(Canvas3DUniformLocation location3D, int x, int y, int z, int w)
 - void uniform4iv(Canvas3DUniformLocation location3D, Int32Array array)
 - void uniformMatrix2fv(Canvas3DUniformLocation location3D, bool transpose, Value array)
 - void uniformMatrix3fv(Canvas3DUniformLocation location3D, bool transpose, Value array)
 - void uniformMatrix4fv(Canvas3DUniformLocation location3D, bool transpose, Value array)
 - void useProgram(Canvas3DProgram program)
 - void validateProgram(Canvas3DProgram program3D)
 - void vertexAttrib1f(int indx, float x)
 - void vertexAttrib1fv(int indx, Float32Array array)
 - void vertexAttrib2f(int indx, float x, float y)
 - void vertexAttrib2fv(int indx, Float32Array array)
 - void vertexAttrib3f(int indx, float x, float y, float z)
 - void vertexAttrib3fv(int indx, Float32Array array)
 - void vertexAttrib4f(int indx, float x, float y, float z, float w)
 - void vertexAttrib4fv(int indx, Float32Array array)
 - void vertexAttribPointer(int indx, int size, glEnums type, bool normalized, int stride, long offset)
 - viewport(int x, int y, int width, int height)