main.qml Example File

keyNavigation/qml/main.qml

  /****************************************************************************
  **
  ** Copyright (C) 2015 The Qt Company Ltd.
  ** Contact: http://www.qt.io/licensing/
  **
  ** This file is part of the examples of the Qt Gamepad module
  **
  ** $QT_BEGIN_LICENSE:BSD$
  ** You may use this file under the terms of the BSD license as follows:
  **
  ** "Redistribution and use in source and binary forms, with or without
  ** modification, are permitted provided that the following conditions are
  ** met:
  **   * Redistributions of source code must retain the above copyright
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  **   * Redistributions in binary form must reproduce the above copyright
  **     notice, this list of conditions and the following disclaimer in
  **     the documentation and/or other materials provided with the
  **     distribution.
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  **     contributors may be used to endorse or promote products derived
  **     from this software without specific prior written permission.
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  import QtQuick 2.2
  import QtQuick.Controls 1.1
  import QtGamepad 1.0

  ApplicationWindow {
      visible: true
      width: 640
      height: 480
      title: qsTr("Gamepad Key Navigation")

      Gamepad {
          id: gamepad1
          deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
      }

      Connections {
          target: GamepadManager
          onGamepadConnected: gamepad1.deviceId = deviceId
      }

      GamepadKeyNavigation {
          id: gamepadKeyNavigation
          gamepad: gamepad1
          active: true
          buttonYKey: Qt.Key_Y
      }

      Text {
          text: qsTr("Test key events from Gamepad")
          anchors.centerIn: parent
          focus: true
          Keys.onPressed: {
              if (event.key === Qt.Key_Up) {
                  text = "Key Up Pressed";
              } else if (event.key === Qt.Key_Down) {
                  text = "Key Down Pressed";
              } else if (event.key === Qt.Key_Right) {
                  text = "Key Right Pressed";
              } else if (event.key === Qt.Key_Left) {
                  text = "Key Left Pressed";
              } else if (event.key === Qt.Key_Return) {
                  text = "Key Return Pressed";
              } else if (event.key === Qt.Key_Back) {
                  text = "Key Back Pressed";
              } else if (event.key === Qt.Key_Forward) {
                  text = "Key Forward Pressed";
              } else if (event.key === Qt.Key_Y) {
                  text = "Key Y Pressed";
              }
          }
          Keys.onReleased: {
              if (event.key === Qt.Key_Up) {
                  text = "Key Up Released";
              } else if (event.key === Qt.Key_Down) {
                  text = "Key Down Released";
              } else if (event.key === Qt.Key_Right) {
                  text = "Key Right Released";
              } else if (event.key === Qt.Key_Left) {
                  text = "Key Left Released";
              } else if (event.key === Qt.Key_Return) {
                  text = "Key Return Released";
              } else if (event.key === Qt.Key_Back) {
                  text = "Key Back Released";
              } else if (event.key === Qt.Key_Forward) {
                  text = "Key Forward Released";
              } else if (event.key === Qt.Key_Y) {
                  text = "Key Y Released";
              }
          }
      }
  }