DPad.qml Example File
quickGamepad/qml/DPad.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtGamepad 1.0 import QtGraphicalEffects 1.0 Item { property Gamepad gamepad width: dpadImage.sourceSize.width height: dpadImage.sourceSize.height Image { id: dpadImage anchors.fill: parent source: "xboxControllerDPad.png" } Rectangle { id: upArea visible: gamepad.buttonUp color: "#3814abff" radius: 5 anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter width: parent.width * 0.3 height: parent.height * 0.3 anchors.topMargin: parent.height * 0.05 } Rectangle { id: downArea visible: gamepad.buttonDown color: "#3814abff" radius: 5 width: parent.width * 0.3 height: parent.height * 0.3 anchors.bottom: parent.bottom anchors.bottomMargin: parent.height * 0.05 anchors.horizontalCenter: parent.horizontalCenter } Rectangle { id: leftArea visible: gamepad.buttonLeft color: "#3814abff" radius: 5 width: parent.width * 0.3 height: parent.height * 0.3 anchors.left: parent.left anchors.leftMargin: parent.width * 0.05 anchors.verticalCenter: parent.verticalCenter } Rectangle { id: rightArea visible: gamepad.buttonRight color: "#3814abff" radius: 5 width: parent.width * 0.3 height: parent.height * 0.3 anchors.right: parent.right anchors.rightMargin: parent.width * 0.05 anchors.verticalCenter: parent.verticalCenter } }