main.qml Example File
quickGamepad/qml/main.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Gamepad module ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.2 import QtQuick.Controls 1.1 import QtGamepad 1.0 ApplicationWindow { id: applicationWindow1 visible: true width: 800 height: 600 title: qsTr("QtGamepad Example") Rectangle { id: background color: "#363330" anchors.fill: parent Item { id: buttonL2Item height: leftTrigger.height width: leftTrigger.width + buttonL2Value.width anchors.left: parent.left anchors.leftMargin: 8 anchors.top: parent.top anchors.topMargin: 8 ButtonImage { id: leftTrigger anchors.top: parent.top anchors.left: parent.left anchors.bottom: parent.bottom source: "xboxControllerLeftTrigger.png" active: gamepad.buttonL2 != 0 } ProgressBar { id: buttonL2Value anchors.top: parent.top anchors.bottom: parent.bottom anchors.left: leftTrigger.right orientation: 0 value: gamepad.buttonL2 } } ButtonImage { id: buttonL1 anchors.left: buttonL2Item.left anchors.top: buttonL2Item.bottom anchors.topMargin: 8 source: "xboxControllerLeftShoulder.png" active: gamepad.buttonL1 } Item { id: buttonR2Item height: rightTrigger.height width: rightTrigger.width + buttonR2Value.width anchors.right: parent.right anchors.rightMargin: 8 anchors.top: parent.top anchors.topMargin: 8 ButtonImage { id: rightTrigger anchors.top: parent.top anchors.right: parent.right anchors.bottom: parent.bottom source: "xboxControllerRightTrigger.png" active: gamepad.buttonR2 != 0 } ProgressBar { id: buttonR2Value anchors.top: parent.top anchors.bottom: parent.bottom anchors.right: rightTrigger.left orientation: 0 value: gamepad.buttonR2 } } ButtonImage { id: buttonR1 anchors.right: buttonR2Item.right anchors.top: buttonR2Item.bottom anchors.topMargin: 8 source: "xboxControllerRightShoulder.png" active: gamepad.buttonR1 } Item { id: centerButtons anchors.horizontalCenter: parent.horizontalCenter anchors.top: parent.top anchors.topMargin: 8 height: guideButton.height width: guideButton.width + 16 + backButton.width + startButton.width ButtonImage { id: backButton anchors.verticalCenter: parent.verticalCenter anchors.right: guideButton.left anchors.rightMargin: 8 source: "xboxControllerBack.png" active: gamepad.buttonSelect } ButtonImage { id: guideButton anchors.centerIn: parent source: "xboxControllerButtonGuide.png" active: gamepad.buttonGuide } ButtonImage { anchors.verticalCenter: parent.verticalCenter anchors.left: guideButton.right anchors.leftMargin: 8 id: startButton source: "xboxControllerStart.png" active: gamepad.buttonStart } } DPad { id: dPad gamepad: gamepad anchors.left: parent.left anchors.bottom: parent.bottom anchors.margins: 8 } Row { anchors.horizontalCenter: parent.horizontalCenter anchors.bottom: parent.bottom anchors.margins: 8 spacing: 16 LeftThumbstick { id: leftThumbstick gamepad: gamepad } RightThumbstick { id: rightThumbstick gamepad: gamepad } } Item { width: 200 height: 200 anchors.right: parent.right anchors.rightMargin: 8 anchors.bottom: parent.bottom anchors.bottomMargin: 8 ButtonImage { id: buttonA anchors.bottom: parent.bottom anchors.horizontalCenter: parent.horizontalCenter source: "xboxControllerButtonA.png"; active: gamepad.buttonA } ButtonImage { id: buttonB anchors.right: parent.right anchors.verticalCenter: parent.verticalCenter source: "xboxControllerButtonB.png"; active: gamepad.buttonB } ButtonImage { id: buttonX anchors.left: parent.left anchors.verticalCenter: parent.verticalCenter source: "xboxControllerButtonX.png"; active: gamepad.buttonX } ButtonImage { id: buttonY anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter source: "xboxControllerButtonY.png"; active: gamepad.buttonY } } } Connections { target: GamepadManager onGamepadConnected: gamepad.deviceId = deviceId } Gamepad { id: gamepad deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1 } }