fshader.glsl Example File

cube/fshader.glsl

  #ifdef GL_ES
  // Set default precision to medium
  precision mediump int;
  precision mediump float;
  #endif

  uniform sampler2D texture;

  varying vec2 v_texcoord;

  void main()
  {
      // Set fragment color from texture
      gl_FragColor = texture2D(texture, v_texcoord);
  }