NewGameScreen.qml Example File
demos/maroon/content/NewGameScreen.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 // This is the first screen. // It shows the logo and emit a startButtonClicked signal // when the user press the "PLAY" button. Item { id: newGameScreen width: 320 height: 480 signal startButtonClicked Image { source: "gfx/logo.png" anchors.top: parent.top anchors.topMargin: 60 } Image { source: "gfx/logo-fish.png" anchors.top: parent.top SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad } NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad } } SequentialAnimation on anchors.topMargin { loops: Animation.Infinite NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad } NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad } } } Image { source: "gfx/logo-bubble.png" anchors.top: parent.top SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad } NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad } } SequentialAnimation on anchors.topMargin { loops: Animation.Infinite NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad } NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad } } SequentialAnimation on width { loops: Animation.Infinite NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad } NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad } } SequentialAnimation on height { loops: Animation.Infinite NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad } NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad } } } Image { source: "gfx/button-play.png" anchors.bottom: parent.bottom anchors.bottomMargin: 60 MouseArea { anchors.fill: parent onClicked: newGameScreen.startButtonClicked() } } }