NewGameScreen.qml Example File

demos/maroon/content/NewGameScreen.qml

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  import QtQuick 2.0

  // This is the first screen.
  // It shows the logo and emit a startButtonClicked signal
  // when the user press the "PLAY" button.

  Item {
      id: newGameScreen
      width: 320
      height: 480

      signal startButtonClicked

      Image {
          source: "gfx/logo.png"
          anchors.top: parent.top
          anchors.topMargin: 60
      }

      Image {
          source: "gfx/logo-fish.png"
          anchors.top: parent.top

          SequentialAnimation on x {
              loops: Animation.Infinite
              NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad }
              NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad }
          }
          SequentialAnimation on anchors.topMargin {
              loops: Animation.Infinite
              NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
              NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
          }
      }

      Image {
          source: "gfx/logo-bubble.png"
          anchors.top: parent.top

          SequentialAnimation on x {
              loops: Animation.Infinite
              NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad }
              NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad }
          }
          SequentialAnimation on anchors.topMargin {
              loops: Animation.Infinite
              NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
              NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
          }
          SequentialAnimation on width {
              loops: Animation.Infinite
              NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad }
              NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad }
          }
          SequentialAnimation on height {
              loops: Animation.Infinite
              NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad }
              NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad }
          }
      }

      Image {
          source: "gfx/button-play.png"
          anchors.bottom: parent.bottom
          anchors.bottomMargin: 60
          MouseArea {
              anchors.fill: parent
              onClicked: newGameScreen.startButtonClicked()
          }
      }
  }