Factory.qml Example File

demos/maroon/content/towers/Factory.qml

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  import QtQuick 2.0
  import "../logic.js" as Logic
  import ".."

  TowerBase {
      id: container
      rof: 160
      income: 5
      SpriteSequence {
          id: sprite
          width: 64
          height: 64
          interpolate: false
          goalSprite: ""

          Sprite {
              name: "idle"
              source: "../gfx/factory-idle.png"
              frameCount: 4
              frameDuration: 200
          }

          Sprite {
              name: "action"
              source: "../gfx/factory-action.png"
              frameCount: 4
              frameDuration: 90
              to: { "idle" : 1 }
          }

          SequentialAnimation on x {
              loops: Animation.Infinite
              NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
              NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
          }
          SequentialAnimation on y {
              loops: Animation.Infinite
              NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
              NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
          }
      }

      SoundEffect {
          id: actionSound
          source: "../audio/factory-action.wav"
      }

      function fire() {
          actionSound.play()
          sprite.jumpTo("action")
          coinLaunch.start()
      }

      function spawn() {
          coin.target = Logic.gameState.mapToItem(container, 240, -32)
      }

      Image {
          id: coin
          property var target: { "x" : 0, "y" : 0 }
          source: "../gfx/currency.png"
          visible: false
      }

      SequentialAnimation {
          id: coinLaunch
          PropertyAction { target: coin; property: "visible"; value: true }
          ParallelAnimation {
              NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
              NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
          }
          PropertyAction { target: coin; property: "visible"; value: false }
      }
  }