Factory.qml Example File
demos/maroon/content/towers/Factory.qml/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import "../logic.js" as Logic import ".." TowerBase { id: container rof: 160 income: 5 SpriteSequence { id: sprite width: 64 height: 64 interpolate: false goalSprite: "" Sprite { name: "idle" source: "../gfx/factory-idle.png" frameCount: 4 frameDuration: 200 } Sprite { name: "action" source: "../gfx/factory-action.png" frameCount: 4 frameDuration: 90 to: { "idle" : 1 } } SequentialAnimation on x { loops: Animation.Infinite NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad } NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad } } SequentialAnimation on y { loops: Animation.Infinite NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad } NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad } } } SoundEffect { id: actionSound source: "../audio/factory-action.wav" } function fire() { actionSound.play() sprite.jumpTo("action") coinLaunch.start() } function spawn() { coin.target = Logic.gameState.mapToItem(container, 240, -32) } Image { id: coin property var target: { "x" : 0, "y" : 0 } source: "../gfx/currency.png" visible: false } SequentialAnimation { id: coinLaunch PropertyAction { target: coin; property: "visible"; value: true } ParallelAnimation { NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x } NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y } } PropertyAction { target: coin; property: "visible"; value: false } } }