Ranged.qml Example File

demos/maroon/content/towers/Ranged.qml

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  import QtQuick 2.0
  import "../logic.js" as Logic
  import ".."

  TowerBase {
      id: container
      hp: 2
      range: 6
      damage: 0 // By projectile
      rof: 40
      income: 0
      property var targetMob
      property real realDamage: 1
      function fire() {
          proj.x = 32 - proj.width / 2
          proj.y = 0
          targetMob = Logic.gameState.mobs[col][0]
          projAnim.to = targetMob.y - container.y -10
          projAnim.start()
          shootSound.play()
          sprite.jumpTo("shoot")
      }

      Image {
          id: proj
          y: 1000
          SequentialAnimation on y {
              id: projAnim
              running: false
              property real to: 1000
              SmoothedAnimation {
                  to: projAnim.to
                  velocity: 400
              }
              ScriptAction {
                  script: {
                      if (targetMob && targetMob.hit) {
                          targetMob.hit(realDamage)
                          targetMob.inked()
                          projSound.play()
                      }
                  }
              }
              PropertyAction {
                  value: 1000;
              }
          }
          source: "../gfx/projectile.png"
      }

      SoundEffect {
          id: shootSound
          source: "../audio/shooter-action.wav"
      }
      SoundEffect {
          id: projSound
          source: "../audio/projectile-action.wav"
      }

      SpriteSequence {
          id: sprite
          width: 64
          height: 64
          interpolate: false
          goalSprite: ""

          Sprite {
              name: "idle"
              source: "../gfx/shooter-idle.png"
              frameCount: 4
              frameDuration: 250
          }

          Sprite {
              name: "shoot"
              source: "../gfx/shooter-action.png"
              frameCount: 5
              frameDuration: 90
              to: { "idle" : 1 }
          }

          SequentialAnimation on x {
              loops: Animation.Infinite
              NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
              NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
          }
      }
  }