GameArea.qml Example File

demos/samegame/content/GameArea.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0
  import "samegame.js" as Logic
  import "."

  Item {
      id: gameCanvas
      property bool gameOver: true
      property int score: 0
      property int highScore: 0
      property int moves: 0
      property string mode: ""
      property ParticleSystem ps: particleSystem
      //For easy theming
      property alias backgroundVisible: bg.visible
      property string background: "gfx/background.png"
      property string blockFile: "Block.qml"
      property int blockSize: Settings.blockSize
      onBlockFileChanged: Logic.changeBlock(blockFile);
      property alias particlePack: auxLoader.source
      //For multiplayer
      property int score2: 0
      property int curTurn: 1
      property bool autoTurnChange: false
      signal swapPlayers
      property bool swapping: false
      //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
      //For puzzle
      property url level
      property bool puzzleWon: false
      signal puzzleLost //Since root is tracking the puzzle progress
      function showPuzzleEnd (won) {
          if (won) {
              smokeParticle.color = Qt.rgba(0,1,0,0);
              puzzleWin.play();
          } else {
              smokeParticle.color = Qt.rgba(1,0,0,0);
              puzzleFail.play();
              puzzleLost();
          }
      }
      function showPuzzleGoal (str) {
          puzzleTextBubble.opacity = 1;
          puzzleTextLabel.text = str;
      }
      Image {
          id: bg
          z: -1
          anchors.fill: parent
          source: background;
          fillMode: Image.PreserveAspectCrop
      }

      MouseArea {
          anchors.fill: parent; onClicked: {
              if (puzzleTextBubble.opacity == 1) {
                  puzzleTextBubble.opacity = 0;
                  Logic.finishLoadingMap();
              } else if (!swapping) {
                  Logic.handleClick(mouse.x,mouse.y);
              }
          }
      }

      Image {
          id: highScoreTextBubble
          opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
          Behavior on opacity { NumberAnimation {} }
          anchors.centerIn: parent
          z: 10
          source: "gfx/bubble-highscore.png"
          Image {
              anchors.centerIn: parent
              source: "gfx/text-highscore-new.png"
              rotation: -10
          }
      }

      Image {
          id: puzzleTextBubble
          anchors.centerIn: parent
          opacity: 0
          Behavior on opacity { NumberAnimation {} }
          z: 10
          source: "gfx/bubble-puzzle.png"
          Connections {
              target: gameCanvas
              onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
          }
          Text {
              id: puzzleTextLabel
              width: parent.width - 24
              anchors.centerIn: parent
              horizontalAlignment: Text.AlignHCenter
              color: "white"
              font.pixelSize: 24
              font.bold: true
              wrapMode: Text.WordWrap
          }
      }
      onModeChanged: {
          p1WonImg.opacity = 0;
          p2WonImg.opacity = 0;
      }
      SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
      SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }

      onSwapPlayers: {
          smokeParticle.color = "yellow"
          Logic.turnChange();
          if (curTurn == 1) {
              p1Text.play();
          } else {
              p2Text.play();
          }
          clickDelay.running = true;
      }
      SequentialAnimation {
          id: clickDelay
          ScriptAction { script: gameCanvas.swapping = true; }
          PauseAnimation { duration: 750 }
          ScriptAction { script: gameCanvas.swapping = false; }
      }

      SmokeText {
          id: p1Text; source: "gfx/text-p1-go.png";
          system: particleSystem; playerNum: 1
          opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
      }

      SmokeText {
          id: p2Text; source: "gfx/text-p2-go.png";
          system: particleSystem; playerNum: 2
          opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
      }

      onGameOverChanged: {
          if (gameCanvas.mode == "multiplayer") {
              if (gameCanvas.score >= gameCanvas.score2) {
                  p1WonImg.opacity = 1;
              } else {
                  p2WonImg.opacity = 1;
              }
          }
      }
      Image {
          id: p1WonImg
          source: "gfx/text-p1-won.png"
          anchors.centerIn: parent
          opacity: 0
          Behavior on opacity { NumberAnimation {} }
          z: 10
      }
      Image {
          id: p2WonImg
          source: "gfx/text-p2-won.png"
          anchors.centerIn: parent
          opacity: 0
          Behavior on opacity { NumberAnimation {} }
          z: 10
      }

      ParticleSystem{
          id: particleSystem;
          anchors.fill: parent
          z: 5
          ImageParticle {
              id: smokeParticle
              groups: ["smoke"]
              source: "gfx/particle-smoke.png"
              alpha: 0.1
              alphaVariation: 0.1
              color: "yellow"
          }
          Loader {
              id: auxLoader
              anchors.fill: parent
              source: "PrimaryPack.qml"
              onItemChanged: {
                  if (item && "particleSystem" in item)
                      item.particleSystem = particleSystem
                  if (item && "gameArea" in item)
                      item.gameArea = gameCanvas
              }
          }
      }
  }