PaintEmitter.qml Example File

demos/samegame/content/PaintEmitter.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0
  import "."

  Emitter {
      property Item block: parent
      anchors.fill: parent
      shape: EllipseShape { fill: true }
      group: {
          if (block.type == 0){
              "redspots";
          } else if (block.type == 1) {
              "bluespots";
          } else if (block.type == 2) {
              "greenspots";
          } else {
              "yellowspots";
          }
      }
      size: Settings.blockSize * 2
      endSize: Settings.blockSize/2
      lifeSpan: 30000
      enabled: false
      emitRate: 60
      maximumEmitted: 60
      velocity: PointDirection{ y: 4; yVariation: 4 }
      /* Possibly better, but dependent on gerrit change,28212
      property real mainIntensity: 0.8
      property real subIntensity: 0.1
      property real colorVariation: 0.005
      onEmitParticles: {//One group, many colors, for better stacking
          for (var i=0; i<particles.length; i++) {
              var particle = particles[i];
              if (block.type == 0) {
                  particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
              } else if (block.type == 1) {
                  particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
              } else if (block.type == 2) {
                  particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
              } else if (block.type == 3) {
                  particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation);
              } else {
                  particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
                  particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation);
              }
          }
      }
      */
  }