samegame.qml Example File

demos/samegame/samegame.qml

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  ** This file is part of the examples of the Qt Toolkit.
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  import QtQuick 2.0
  import QtQuick.Particles 2.0
  import "content/samegame.js" as Logic
  import "content"

  Rectangle {
      id: root
      width: Settings.screenWidth; height: Settings.screenHeight
      property int acc: 0

      function loadPuzzle() {
          if (gameCanvas.mode != "")
              Logic.cleanUp();
          Logic.startNewGame(gameCanvas,"puzzle","levels/level"+acc+".qml")
      }
      function nextPuzzle() {
          acc = (acc + 1) % 10;
          loadPuzzle();
      }
      Timer {
          id: gameOverTimer
          interval: 1500
          running : gameCanvas.gameOver && gameCanvas.mode == "puzzle" //mode will be reset by cleanUp();
          repeat  : false
          onTriggered: {
              Logic.cleanUp();
              nextPuzzle();
          }
      }

      Image {
          source: "content/gfx/background.png"
          anchors.fill: parent
      }

      GameArea {
          id: gameCanvas
          z: 1
          y: Settings.headerHeight

          width: parent.width
          height: parent.height - Settings.headerHeight - Settings.footerHeight

          backgroundVisible: root.state == "in-game"
          onModeChanged: if (gameCanvas.mode != "puzzle") puzzleWon = false; //UI has stricter constraints on this variable than the game does
          Age {
              groups: ["redspots", "greenspots", "bluespots", "yellowspots"]
              enabled: root.state == ""
              system: gameCanvas.ps
          }

          onPuzzleLost: acc--;//So that nextPuzzle() reloads the current one

      }

      Item {
          id: menu
          z: 2
          width: parent.width;
          anchors.top: parent.top
          anchors.bottom: bottomBar.top

          LogoAnimation {
              x: 64
              y: Settings.headerHeight
              particleSystem: gameCanvas.ps
              running: root.state == ""
          }
          Row {
              x: 112
              y: 20
              Image { source: "content/gfx/logo-a.png" }
              Image { source: "content/gfx/logo-m.png" }
              Image { source: "content/gfx/logo-e.png" }
          }

          Column {
              y: 100 + 40
              spacing: Settings.menuButtonSpacing
              width: parent.width
              height: parent.height - (140 + Settings.footerHeight)

              Button {
                  width: root.width
                  rotatedButton: true
                  imgSrc: "content/gfx/but-game-1.png"
                  onClicked: {
                      if (root.state == "in-game")
                          return //Prevent double clicking
                      root.state = "in-game"
                      gameCanvas.blockFile = "Block.qml"
                      gameCanvas.background = "gfx/background.png"
                      arcadeTimer.start();
                  }
                  //Emitted particles don't fade out, because ImageParticle is on the GameArea
                  system: gameCanvas.ps
                  group: "green"
                  Timer {
                      id: arcadeTimer
                      interval: Settings.menuDelay
                      running : false
                      repeat  : false
                      onTriggered: Logic.startNewGame(gameCanvas)
                  }
              }

              Button {
                  width: root.width
                  rotatedButton: true
                  imgSrc: "content/gfx/but-game-2.png"
                  onClicked: {
                      if (root.state == "in-game")
                          return
                      root.state = "in-game"
                      gameCanvas.blockFile = "Block.qml"
                      gameCanvas.background = "gfx/background.png"
                      twopTimer.start();
                  }
                  system: gameCanvas.ps
                  group: "green"
                  Timer {
                      id: twopTimer
                      interval: Settings.menuDelay
                      running : false
                      repeat  : false
                      onTriggered: Logic.startNewGame(gameCanvas, "multiplayer")
                  }
              }

              Button {
                  width: root.width
                  rotatedButton: true
                  imgSrc: "content/gfx/but-game-3.png"
                  onClicked: {
                      if (root.state == "in-game")
                          return
                      root.state = "in-game"
                      gameCanvas.blockFile = "SimpleBlock.qml"
                      gameCanvas.background = "gfx/background.png"
                      endlessTimer.start();
                  }
                  system: gameCanvas.ps
                  group: "blue"
                  Timer {
                      id: endlessTimer
                      interval: Settings.menuDelay
                      running : false
                      repeat  : false
                      onTriggered: Logic.startNewGame(gameCanvas, "endless")
                  }
              }

              Button {
                  width: root.width
                  rotatedButton: true
                  imgSrc: "content/gfx/but-game-4.png"
                  group: "yellow"
                  onClicked: {
                      if (root.state == "in-game")
                          return
                      root.state = "in-game"
                      gameCanvas.blockFile = "PuzzleBlock.qml"
                      gameCanvas.background = "gfx/background.png"
                      puzzleTimer.start();
                  }
                  Timer {
                      id: puzzleTimer
                      interval: Settings.menuDelay
                      running : false
                      repeat  : false
                      onTriggered: loadPuzzle();
                  }
                  system: gameCanvas.ps
              }
          }
      }

      Image {
          id: scoreBar
          source: "content/gfx/bar.png"
          width: parent.width
          z: 6
          y: -Settings.headerHeight
          height: Settings.headerHeight
          Behavior on opacity { NumberAnimation {} }
          SamegameText {
              id: arcadeScore
              anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
              text: '<font color="#f7d303">P1:</font> ' + gameCanvas.score
              font.pixelSize: Settings.fontPixelSize
              textFormat: Text.StyledText
              color: "white"
              opacity: gameCanvas.mode == "arcade" ? 1 : 0
              Behavior on opacity { NumberAnimation {} }
          }
          SamegameText {
              id: arcadeHighScore
              anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
              text: '<font color="#f7d303">Highscore:</font> ' + gameCanvas.highScore
              opacity: gameCanvas.mode == "arcade" ? 1 : 0
          }
          SamegameText {
              id: p1Score
              anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
              text: '<font color="#f7d303">P1:</font> ' + gameCanvas.score
              opacity: gameCanvas.mode == "multiplayer" ? 1 : 0
          }
          SamegameText {
              id: p2Score
              anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
              text: '<font color="#f7d303">P2:</font> ' + gameCanvas.score2
              opacity: gameCanvas.mode == "multiplayer" ? 1 : 0
              rotation: 180
          }
          SamegameText {
              id: puzzleMoves
              anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
              text: '<font color="#f7d303">Moves:</font> ' + gameCanvas.moves
              opacity: gameCanvas.mode == "puzzle" ? 1 : 0
          }
          SamegameText {
              Image {
                  source: "content/gfx/icon-time.png"
                  x: -20
              }
              id: puzzleTime
              anchors { topMargin: 3; top: parent.top; horizontalCenter: parent.horizontalCenter; horizontalCenterOffset: 20}
              text: "00:00"
              opacity: gameCanvas.mode == "puzzle" ? 1 : 0
              Timer {
                  interval: 1000
                  repeat: true
                  running: gameCanvas.mode == "puzzle" && !gameCanvas.gameOver
                  onTriggered: {
                      var elapsed = Math.floor((new Date() - Logic.gameDuration)/ 1000.0);
                      var mins = Math.floor(elapsed/60.0);
                      var secs = (elapsed % 60);
                      puzzleTime.text =  (mins < 10 ? "0" : "") + mins + ":" + (secs < 10 ? "0" : "") + secs;
                  }
              }
          }
          SamegameText {
              id: puzzleScore
              anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
              text: '<font color="#f7d303">Score:</font> ' + gameCanvas.score
              opacity: gameCanvas.mode == "puzzle" ? 1 : 0
          }
      }

      Image {
          id: bottomBar
          width: parent.width
          height: Settings.footerHeight
          source: "content/gfx/bar.png"
          y: parent.height - Settings.footerHeight;
          z: 2
          Button {
              id: quitButton
              height: Settings.toolButtonHeight
              imgSrc: "content/gfx/but-quit.png"
              onClicked: {Qt.quit(); }
              anchors { left: parent.left; verticalCenter: parent.verticalCenter; leftMargin: 11 }
          }
          Button {
              id: menuButton
              height: Settings.toolButtonHeight
              imgSrc: "content/gfx/but-menu.png"
              visible: (root.state == "in-game");
              onClicked: {root.state = ""; Logic.cleanUp(); gameCanvas.mode = ""}
              anchors { left: quitButton.right; verticalCenter: parent.verticalCenter; leftMargin: 0 }
          }
          Button {
              id: againButton
              height: Settings.toolButtonHeight
              imgSrc: "content/gfx/but-game-new.png"
              visible: (root.state == "in-game");
              opacity: gameCanvas.gameOver && (gameCanvas.mode == "arcade" || gameCanvas.mode == "multiplayer")
              Behavior on opacity{ NumberAnimation {} }
              onClicked: {if (gameCanvas.gameOver) { Logic.startNewGame(gameCanvas, gameCanvas.mode);}}
              anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 11 }
          }
          Button {
              id: nextButton
              height: Settings.toolButtonHeight
              imgSrc: "content/gfx/but-puzzle-next.png"
              visible: (root.state == "in-game") && gameCanvas.mode == "puzzle" && gameCanvas.puzzleWon
              opacity: gameCanvas.puzzleWon ? 1 : 0
              Behavior on opacity{ NumberAnimation {} }
              onClicked: {if (gameCanvas.puzzleWon) nextPuzzle();}
              anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 11 }
          }
      }

      Connections {
          target: root
          onStateChanged: stateChangeAnim.running = true
      }
      SequentialAnimation {
          id: stateChangeAnim
          ParallelAnimation {
              NumberAnimation { target: bottomBar; property: "y"; to: root.height; duration: Settings.menuDelay/2; easing.type: Easing.OutQuad }
              NumberAnimation { target: scoreBar; property: "y"; to: -Settings.headerHeight; duration: Settings.menuDelay/2; easing.type: Easing.OutQuad }
          }
          ParallelAnimation {
              NumberAnimation { target: bottomBar; property: "y"; to: root.height - Settings.footerHeight; duration: Settings.menuDelay/2; easing.type: Easing.OutBounce}
              NumberAnimation { target: scoreBar; property: "y"; to: root.state == "" ? -Settings.headerHeight : 0; duration: Settings.menuDelay/2; easing.type: Easing.OutBounce}
          }
      }

      states: [
          State {
              name: "in-game"
              PropertyChanges {
                  target: menu
                  opacity: 0
                  visible: false
              }
          }
      ]

      transitions: [
          Transition {
              NumberAnimation {properties: "x,y,opacity"}
          }
      ]

      //"Debug mode"
      focus: true
      Keys.onAsteriskPressed: Logic.nuke();
      Keys.onSpacePressed: gameCanvas.puzzleWon = true;
  }