spritegoal.qml Example File

particles/affectors/content/spritegoal.qml

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  import QtQuick 2.0
  import QtQuick.Particles 2.0

  Item {
      id: root
      width: 360
      height: 540
      MouseArea {
          id: ma
          anchors.fill: parent
      }

      ParticleSystem { id: sys }
      Image {
          source: "../../images/finalfrontier.png"
          transformOrigin: Item.Center
          anchors.centerIn: parent
          NumberAnimation on rotation {
              from: 0
              to: 360
              duration: 200000
              loops: Animation.Infinite
          }

      }
      ImageParticle {
          system: sys
          groups: ["starfield"]
          source: "qrc:///particleresources/star.png"
          colorVariation: 0.3
          color: "white"
      }
      Emitter {
          id: starField
          system: sys
          group: "starfield"

          emitRate: 80
          lifeSpan: 2500

          anchors.centerIn: parent

          //acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent velocity?
          acceleration: PointDirection { xVariation: 200; yVariation: 200; }

          size: 0
          endSize: 80
          sizeVariation: 10
      }
      Emitter {
          system: sys
          group: "meteor"
          emitRate: 12
          lifeSpan: 5000
          acceleration: PointDirection { xVariation: 80; yVariation: 80; }
          size: 15
          endSize: 300
          anchors.centerIn: parent
       }
      ImageParticle {
          system: sys
          groups: ["meteor"]
          sprites:[Sprite {
                  id: spinState
                  name: "spinning"
                  source: "../../images/meteor.png"
                  frameCount: 35
                  frameDuration: 40
                  randomStart: true
                  to: {"explode":0, "spinning":1}
              },Sprite {
                  name: "explode"
                  source: "../../images/_explo.png"
                  frameCount: 22
                  frameDuration: 40
                  to: {"nullFrame":1}
              },Sprite {//Not sure if this is needed, but seemed easiest
                  name: "nullFrame"
                  source: "../../images/nullRock.png"
                  frameCount: 1
                  frameDuration: 1000
              }
          ]
      }
      SpriteGoal {
          groups: ["meteor"]
          system: sys
          goalState: "explode"
          jump: true
          anchors.fill: rocketShip
          width: 60
          height: 60
      }
      Image {
          id: rocketShip
          source: "../../images/rocket.png"
          anchors.centerIn: holder
          rotation: (circle.percent+0.25) * 360
          z: 2
      }
      Item {
          id: holder
          x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
          y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
          z: 1
      }

      Item {
          id: circle
          x: root.width / 1.2
          y: root.height / 1.7
          property real percent: 0

          SequentialAnimation on percent {
              id: circleAnim1
              loops: Animation.Infinite
              running: true
              NumberAnimation {
              duration: 4000
              from: 1
              to: 0
              }

          }
      }

      ImageParticle {
          z:0
          system: sys
          groups: ["exhaust"]
          source: "qrc:///particleresources/fuzzydot.png"

          color: "orange"
          SequentialAnimation on color {
              loops: Animation.Infinite
              ColorAnimation {
                  from: "red"
                  to: "cyan"
                  duration: 1000
              }
              ColorAnimation {
                  from: "cyan"
                  to: "red"
                  duration: 1000
              }
          }

          colorVariation: 0.2
      }

      Emitter {
          id: trailsNormal2
          system: sys
          group: "exhaust"

          emitRate: 300
          lifeSpan: 500

          y: holder.y
          x: holder.x

          velocity: PointDirection { xVariation: 40; yVariation: 40; }
          velocityFromMovement: 16

          acceleration: PointDirection { xVariation: 10; yVariation: 10; }

          size: 4
          sizeVariation: 4
      }
  }